feat: add incoming messages to bot

This commit is contained in:
k0t9i
2023-02-09 18:30:07 +04:00
parent 130cdc6bca
commit eefb5d40ae
27 changed files with 25280 additions and 111 deletions

View File

@@ -9,7 +9,7 @@
#include "../../../Events/HeroDeletedEvent.h"
#include "../../../Events/EventDispatcher.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -28,7 +28,7 @@ namespace Interlude
skillPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityHandler.GetEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
const auto objects = m_EntityFinder.FindEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
return std::make_unique<Entities::AbnormalEffect>(item);
});
@@ -42,9 +42,9 @@ namespace Interlude
return result;
}
AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityHandler& handler) :
AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityFinder& finder) :
m_Factory(factory),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
OnEffectToggled(evt);
@@ -115,6 +115,6 @@ namespace Interlude
const AbnormalEffectFactory& m_Factory;
std::map<uint32_t, std::unique_ptr<Entities::AbnormalEffect>> m_Effects;
std::shared_timed_mutex m_Mutex;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
};
}

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@@ -8,7 +8,7 @@
#include "../Factories/DropFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -24,7 +24,7 @@ namespace Interlude
const std::map<uint32_t, Item*> items = FindAllObjects<Item*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextItem(radius, prevId);
});
const auto objects = m_Container.GetEntities<Item*>(items, [this](Item* item) {
const auto objects = m_EntityFinder.FindEntities<Item*>(items, [this](Item* item) {
return m_Factory.Create(item);
});
@@ -41,14 +41,14 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_Container.Reset();
m_EntityFinder.Reset();
}
DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, EntityHandler& handler, const uint16_t radius) :
DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, EntityFinder& finder, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_Container(handler)
m_EntityFinder(finder)
{
}
@@ -60,7 +60,7 @@ namespace Interlude
const NetworkHandlerWrapper& m_NetworkHandler;
const DropFactory& m_Factory;
const uint16_t m_Radius;
EntityHandler& m_Container;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
};
}

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@@ -7,7 +7,7 @@
#include "../../../Events/HeroCreatedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -39,7 +39,7 @@ namespace Interlude
items.emplace(hero->objectId, hero);
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
@@ -56,13 +56,13 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityHandler.Reset();
m_EntityFinder.Reset();
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityHandler& handler) :
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityFinder& finder) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
}
@@ -74,7 +74,7 @@ namespace Interlude
const HeroFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
User* m_PrevHero = nullptr;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
};
}

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@@ -6,7 +6,7 @@
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/ItemFactory.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
@@ -32,7 +32,7 @@ namespace Interlude
itemPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
const auto objects = m_EntityFinder.FindEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
return m_Factory.CreateFromPointer(item);
});
@@ -46,10 +46,19 @@ namespace Interlude
return result;
}
ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityHandler& handler) :
const Entities::BaseItem& GetItem(uint32_t objectId) const
{
if (m_Items.find(objectId) != m_Items.end())
{
return m_Items.at(objectId).get();
}
return Entities::BaseItem();
}
ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityFinder& finder) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
OnItemCreated(evt);
@@ -208,6 +217,6 @@ namespace Interlude
uint32_t m_UsedSkillId = 0;
const NetworkHandlerWrapper& m_NetworkHandler;
std::shared_timed_mutex m_Mutex;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
};
}

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@@ -9,7 +9,7 @@
#include "../../../Events/SpoiledEvent.h"
#include "../../../Events/CreatureDiedEvent.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -35,7 +35,7 @@ namespace Interlude
}
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
const auto spoilState = m_Spoiled.find(item->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(item->objectId);
return m_Factory.Create(item, spoilState);
});
@@ -53,14 +53,14 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityHandler.Reset();
m_EntityFinder.Reset();
}
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityHandler& handler, const uint16_t radius) :
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityFinder& finder, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
OnSpoiled(evt);
@@ -115,7 +115,7 @@ namespace Interlude
std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius = 0;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
};
}

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@@ -5,7 +5,7 @@
#include "../Factories/PlayerFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -31,7 +31,7 @@ namespace Interlude
}
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
@@ -48,14 +48,14 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityHandler.Reset();
m_EntityFinder.Reset();
}
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityHandler& handler, const uint16_t radius) :
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityFinder& finder, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
}
@@ -67,7 +67,7 @@ namespace Interlude
const PlayerFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
};
}

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@@ -14,7 +14,7 @@
#include "../../../Events/EventDispatcher.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Common/TimerMap.h"
#include "../../../Services/EntityHandler.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -33,7 +33,7 @@ namespace Interlude
skillPtrs[kvp.first] = kvp.second.get();
}
const auto objects = m_EntityHandler.GetEntities<Entities::Skill*>(skillPtrs, [this](Entities::Skill* item) {
const auto objects = m_EntityFinder.FindEntities<Entities::Skill*>(skillPtrs, [this](Entities::Skill* item) {
return std::make_unique<Entities::Skill>(item);
});
@@ -47,10 +47,10 @@ namespace Interlude
return result;
}
SkillRepository(const NetworkHandlerWrapper& networkHandler, const SkillFactory& factory, EntityHandler& handler) :
SkillRepository(const NetworkHandlerWrapper& networkHandler, const SkillFactory& factory, EntityFinder& finder) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityHandler(handler)
m_EntityFinder(finder)
{
EventDispatcher::GetInstance().Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
OnSkillCreated(evt);
@@ -253,6 +253,6 @@ namespace Interlude
TimerMap m_ReloadingTimers;
TimerMap m_CastingTimers;
std::shared_timed_mutex m_Mutex;
EntityHandler& m_EntityHandler;
EntityFinder& m_EntityFinder;
};
}