feat: add incoming messages to bot
This commit is contained in:
@@ -17,11 +17,12 @@
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#include "Repositories/ItemRepository.h"
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#include "Repositories/AbnormalEffectRepository.h"
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#include "Repositories/ChatMessageRepository.h"
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#include "Services/HeroService.h"
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#include "GameStructs/NetworkHandlerWrapper.h"
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#include "GameStructs/GameEngineWrapper.h"
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#include "GameStructs/L2GameDataWrapper.h"
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#include "GameStructs/FName.h"
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#include "../../Services/EntityHandler.h"
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#include "../../Services/EntityFinder.h"
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#include "Helpers/EnchantHelper.h"
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namespace Interlude
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@@ -40,22 +41,22 @@ namespace Interlude
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HeroRepository& GetHeroRepository() const override
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{
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static auto factory = HeroFactory();
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = HeroRepository(
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GetNetworkHandler(),
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factory,
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handler
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finder
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);
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return result;
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}
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DropRepository& GetDropRepository() const override
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{
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static auto factory = DropFactory(GetL2GameData(), GetFName());
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = DropRepository(
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GetNetworkHandler(),
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factory,
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handler,
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finder,
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m_Radius
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);
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return result;
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@@ -63,11 +64,11 @@ namespace Interlude
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NPCRepository& GetNPCRepository() const override
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{
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static auto factory = NPCFactory();
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = NPCRepository(
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GetNetworkHandler(),
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factory,
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handler,
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finder,
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m_Radius
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);
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return result;
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@@ -75,11 +76,11 @@ namespace Interlude
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PlayerRepository& GetPlayerRepository() const override
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{
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static auto factory = PlayerFactory();
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = PlayerRepository(
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GetNetworkHandler(),
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factory,
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handler,
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finder,
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m_Radius
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);
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return result;
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@@ -87,11 +88,11 @@ namespace Interlude
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SkillRepository& GetSkillRepository() const override
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{
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static auto factory = SkillFactory(GetL2GameData(), GetFName());
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = SkillRepository(
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GetNetworkHandler(),
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factory,
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handler
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finder
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);
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return result;
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}
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@@ -99,21 +100,21 @@ namespace Interlude
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{
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static EnchantHelper enchantHelper;
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static auto factory = ItemFactory(GetL2GameData(), GetFName(), enchantHelper);
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = ItemRepository(
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GetNetworkHandler(),
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factory,
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handler
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finder
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);
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return result;
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}
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AbnormalEffectRepository& GetAbnormalEffectRepository() const override
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{
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static auto factory = AbnormalEffectFactory(GetL2GameData(), GetFName());
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static EntityHandler handler;
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static EntityFinder finder;
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static auto result = AbnormalEffectRepository(
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factory,
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handler
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finder
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);
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return result;
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}
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@@ -125,6 +126,15 @@ namespace Interlude
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);
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return result;
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}
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Services::HeroServiceInterface& GetHeroService() const override
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{
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static auto result = HeroService(
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GetNetworkHandler(),
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GetItemRepository(),
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GetL2GameData()
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);
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return result;
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}
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NetworkHandlerWrapper& GetNetworkHandler() const override
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{
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static NetworkHandlerWrapper result;
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@@ -14,7 +14,15 @@ namespace Interlude
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Item* (__thiscall* NetworkHandlerWrapper::__GetNextItem)(NetworkHandler*, float, int) = 0;
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User* (__thiscall* NetworkHandlerWrapper::__GetNextCreature)(NetworkHandler*, float, int) = 0;
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int(__thiscall* NetworkHandlerWrapper::__AddNetworkQueue)(NetworkHandler*, L2::NetworkPacket*) = 0;
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int(__thiscall* NetworkHandlerWrapper::__RequestItemList)(NetworkHandler*);
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int(__thiscall* NetworkHandlerWrapper::__RequestItemList)(NetworkHandler*) = 0;
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User* (__thiscall* NetworkHandlerWrapper::__GetUser)(NetworkHandler*, int) = 0;
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Item* (__thiscall* NetworkHandlerWrapper::__GetItem)(NetworkHandler*, int) = 0;
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void(__thiscall* NetworkHandlerWrapper::__Action)(NetworkHandler*, int, L2::FVector, int) = 0;
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void(__thiscall* NetworkHandlerWrapper::__MTL)(NetworkHandler*, APawn*, L2::FVector, L2::FVector, void*, int) = 0;
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void(__thiscall* NetworkHandlerWrapper::__RequestMagicSkillUse)(NetworkHandler*, L2ParamStack&) = 0;
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int(__thiscall* NetworkHandlerWrapper::__RequestUseItem)(NetworkHandler*, L2ParamStack&) = 0;
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void(__thiscall* NetworkHandlerWrapper::__RequestAutoSoulShot)(NetworkHandler*, L2ParamStack&) = 0;
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void(__thiscall* NetworkHandlerWrapper::__ChangeWaitType)(NetworkHandler*, int) = 0;
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//todo exception
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Item* NetworkHandlerWrapper::GetNextItem(float_t radius, int prevId) const
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@@ -51,6 +59,65 @@ namespace Interlude
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return 0;
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}
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User* NetworkHandlerWrapper::GetUser(int objectId) const
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{
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if (__GetUser && _target) {
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return (*__GetUser)(_target, objectId);
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}
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return 0;
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}
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Item* NetworkHandlerWrapper::GetItem(int objectId) const
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{
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if (__GetItem && _target) {
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return (*__GetItem)(_target, objectId);
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}
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return 0;
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}
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void NetworkHandlerWrapper::MTL(APawn* self, L2::FVector dst, L2::FVector src, void* terrainInfo, int unk1) const
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{
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if (__MTL && _target) {
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(*__MTL)(_target, self, dst, src, terrainInfo, unk1);
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}
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}
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void NetworkHandlerWrapper::Action(int objectId, L2::FVector objectLocation, int unk) const
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{
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if (__Action && _target) {
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(*__Action)(_target, objectId, objectLocation, unk);
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}
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}
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void NetworkHandlerWrapper::RequestMagicSkillUse(L2ParamStack& stack) const
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{
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if (__RequestMagicSkillUse && _target) {
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(*__RequestMagicSkillUse)(_target, stack);
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}
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}
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int NetworkHandlerWrapper::RequestUseItem(L2ParamStack& stack) const
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{
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if (__RequestUseItem && _target) {
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return (*__RequestUseItem)(_target, stack);
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}
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return 0;
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}
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void NetworkHandlerWrapper::RequestAutoSoulShot(L2ParamStack& stack) const
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{
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if (__RequestAutoSoulShot && _target) {
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(*__RequestAutoSoulShot)(_target, stack);
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}
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}
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void NetworkHandlerWrapper::ChangeWaitType(int type) const
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{
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if (__ChangeWaitType && _target) {
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(*__ChangeWaitType)(_target, type);
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}
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}
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int NetworkHandlerWrapper::RequestItemList() const
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{
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if (__RequestItemList && _target) {
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@@ -68,7 +135,13 @@ namespace Interlude
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(FARPROC&)__GetNextItem = GetProcAddress(hModule, "?GetNextItem@UNetworkHandler@@UAEPAUItem@@MH@Z");
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(FARPROC&)__GetNextCreature = GetProcAddress(hModule, "?GetNextCreature@UNetworkHandler@@UAEPAUUser@@MH@Z");
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(FARPROC&)__RequestItemList = GetProcAddress(hModule, "?RequestItemList@UNetworkHandler@@UAEHXZ");
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(FARPROC&)__GetUser = GetProcAddress(hModule, "?GetUser@UNetworkHandler@@UAEPAUUser@@H@Z");
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(FARPROC&)__MTL = GetProcAddress(hModule, "?MTL@UNetworkHandler@@UAEXPAVAActor@@VFVector@@10H@Z");
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(FARPROC&)__Action = GetProcAddress(hModule, "?Action@UNetworkHandler@@UAEXHVFVector@@H@Z");
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(FARPROC&)__RequestMagicSkillUse = GetProcAddress(hModule, "?RequestMagicSkillUse@UNetworkHandler@@UAEXAAVL2ParamStack@@@Z");
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(FARPROC&)__RequestUseItem = GetProcAddress(hModule, "?RequestUseItem@UNetworkHandler@@UAEHAAVL2ParamStack@@@Z");
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(FARPROC&)__RequestAutoSoulShot = GetProcAddress(hModule, "?RequestAutoSoulShot@UNetworkHandler@@UAEXAAVL2ParamStack@@@Z");
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(FARPROC&)__ChangeWaitType = GetProcAddress(hModule, "?ChangeWaitType@UNetworkHandler@@UAEXH@Z");
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(FARPROC&)__AddNetworkQueue = (FARPROC)splice(
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GetProcAddress(hModule, "?AddNetworkQueue@UNetworkHandler@@UAEHPAUNetworkPacket@@@Z"), __AddNetworkQueue_hook
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@@ -22,7 +22,15 @@ namespace Interlude
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Item* GetNextItem(float_t radius, int prevId) const;
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User* GetNextCreature(float_t radius, int prevId) const;
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User* GetHero() const;
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User* GetUser(int objectId) const;
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Item* GetItem(int objectId) const;
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int RequestItemList() const;
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void MTL(APawn* self, L2::FVector dst, L2::FVector src, void* terrainInfo, int unk1) const;
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void Action(int objectId, L2::FVector objectLocation, int unk) const;
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void RequestMagicSkillUse(L2ParamStack& stack) const;
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int RequestUseItem(L2ParamStack& stack) const;
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void RequestAutoSoulShot(L2ParamStack& stack) const;
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void ChangeWaitType(int type) const;
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private:
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static void __fastcall __Init_hook(NetworkHandler* This, int /*edx*/, float unk);
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@@ -33,6 +41,18 @@ namespace Interlude
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static User* (__thiscall* __GetNextCreature)(NetworkHandler*, float, int);
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static int(__thiscall* __AddNetworkQueue)(NetworkHandler*, L2::NetworkPacket*);
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static int(__thiscall* __RequestItemList)(NetworkHandler*);
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static User* (__thiscall* __GetUser)(NetworkHandler*, int);
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static Item* (__thiscall* __GetItem)(NetworkHandler*, int);
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static void(__thiscall* __MTL)(NetworkHandler*, APawn*, L2::FVector, L2::FVector, void*, int);
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static void(__thiscall* __Action)(NetworkHandler*, int, L2::FVector, int);
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//stack skillId, isForce, isShiftPressed
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static void(__thiscall* __RequestMagicSkillUse)(NetworkHandler*, L2ParamStack&);
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static int(__thiscall* __RequestUseItem)(NetworkHandler*, L2ParamStack&);
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//stack itemId, on/off
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static void(__thiscall* __RequestAutoSoulShot)(NetworkHandler*, L2ParamStack&);
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//params objectId, unk
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static void(__thiscall* __ChangeWaitType)(NetworkHandler*, int);
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private:
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static void* originalInitAddress;
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static NetworkHandler* _target;
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|
@@ -9,7 +9,7 @@
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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#include "../../../Services/EntityFinder.h"
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using namespace L2Bot::Domain;
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@@ -28,7 +28,7 @@ namespace Interlude
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skillPtrs[kvp.first] = kvp.second.get();
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}
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const auto objects = m_EntityHandler.GetEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
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const auto objects = m_EntityFinder.FindEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
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return std::make_unique<Entities::AbnormalEffect>(item);
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});
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@@ -42,9 +42,9 @@ namespace Interlude
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return result;
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}
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AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityHandler& handler) :
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AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityFinder& finder) :
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m_Factory(factory),
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m_EntityHandler(handler)
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m_EntityFinder(finder)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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@@ -115,6 +115,6 @@ namespace Interlude
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const AbnormalEffectFactory& m_Factory;
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std::map<uint32_t, std::unique_ptr<Entities::AbnormalEffect>> m_Effects;
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std::shared_timed_mutex m_Mutex;
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EntityHandler& m_EntityHandler;
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EntityFinder& m_EntityFinder;
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};
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}
|
@@ -8,7 +8,7 @@
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#include "../Factories/DropFactory.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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#include "../../../Services/EntityFinder.h"
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using namespace L2Bot::Domain;
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@@ -24,7 +24,7 @@ namespace Interlude
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const std::map<uint32_t, Item*> items = FindAllObjects<Item*>(m_Radius, [this](float_t radius, int32_t prevId) {
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return m_NetworkHandler.GetNextItem(radius, prevId);
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});
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const auto objects = m_Container.GetEntities<Item*>(items, [this](Item* item) {
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const auto objects = m_EntityFinder.FindEntities<Item*>(items, [this](Item* item) {
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return m_Factory.Create(item);
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});
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@@ -41,14 +41,14 @@ namespace Interlude
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Container.Reset();
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m_EntityFinder.Reset();
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}
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DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, EntityHandler& handler, const uint16_t radius) :
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DropRepository(const NetworkHandlerWrapper& networkHandler, const DropFactory& factory, EntityFinder& finder, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius),
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m_Container(handler)
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m_EntityFinder(finder)
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{
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}
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@@ -60,7 +60,7 @@ namespace Interlude
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const NetworkHandlerWrapper& m_NetworkHandler;
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const DropFactory& m_Factory;
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const uint16_t m_Radius;
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EntityHandler& m_Container;
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EntityFinder& m_EntityFinder;
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std::shared_timed_mutex m_Mutex;
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};
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}
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|
@@ -7,7 +7,7 @@
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#include "../../../Events/HeroCreatedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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#include "../../../Services/EntityFinder.h"
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using namespace L2Bot::Domain;
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@@ -39,7 +39,7 @@ namespace Interlude
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items.emplace(hero->objectId, hero);
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}
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const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
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const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
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return m_Factory.Create(item);
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});
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@@ -56,13 +56,13 @@ namespace Interlude
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_EntityHandler.Reset();
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m_EntityFinder.Reset();
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}
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HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityHandler& handler) :
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HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityFinder& finder) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_EntityHandler(handler)
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m_EntityFinder(finder)
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{
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}
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@@ -74,7 +74,7 @@ namespace Interlude
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const HeroFactory& m_Factory;
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const NetworkHandlerWrapper& m_NetworkHandler;
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User* m_PrevHero = nullptr;
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EntityHandler& m_EntityHandler;
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EntityFinder& m_EntityFinder;
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std::shared_timed_mutex m_Mutex;
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};
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}
|
@@ -6,7 +6,7 @@
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/ItemFactory.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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#include "../../../Services/EntityFinder.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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@@ -32,7 +32,7 @@ namespace Interlude
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itemPtrs[kvp.first] = kvp.second.get();
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}
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const auto objects = m_EntityHandler.GetEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
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const auto objects = m_EntityFinder.FindEntities<Entities::BaseItem*>(itemPtrs, [this](Entities::BaseItem* item) {
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return m_Factory.CreateFromPointer(item);
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});
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@@ -46,10 +46,19 @@ namespace Interlude
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return result;
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}
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ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityHandler& handler) :
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const Entities::BaseItem& GetItem(uint32_t objectId) const
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{
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if (m_Items.find(objectId) != m_Items.end())
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{
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return m_Items.at(objectId).get();
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}
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return Entities::BaseItem();
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}
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ItemRepository(const NetworkHandlerWrapper& networkHandler, const ItemFactory& factory, EntityFinder& finder) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_EntityHandler(handler)
|
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m_EntityFinder(finder)
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{
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EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
|
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OnItemCreated(evt);
|
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@@ -208,6 +217,6 @@ namespace Interlude
|
||||
uint32_t m_UsedSkillId = 0;
|
||||
const NetworkHandlerWrapper& m_NetworkHandler;
|
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std::shared_timed_mutex m_Mutex;
|
||||
EntityHandler& m_EntityHandler;
|
||||
EntityFinder& m_EntityFinder;
|
||||
};
|
||||
}
|
@@ -9,7 +9,7 @@
|
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#include "../../../Events/SpoiledEvent.h"
|
||||
#include "../../../Events/CreatureDiedEvent.h"
|
||||
#include "../../GameStructs/FindObjectsTrait.h"
|
||||
#include "../../../Services/EntityHandler.h"
|
||||
#include "../../../Services/EntityFinder.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
|
||||
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
|
||||
const auto spoilState = m_Spoiled.find(item->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(item->objectId);
|
||||
return m_Factory.Create(item, spoilState);
|
||||
});
|
||||
@@ -53,14 +53,14 @@ namespace Interlude
|
||||
void Reset() override
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
m_EntityHandler.Reset();
|
||||
m_EntityFinder.Reset();
|
||||
}
|
||||
|
||||
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityHandler& handler, const uint16_t radius) :
|
||||
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, EntityFinder& finder, const uint16_t radius) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory),
|
||||
m_Radius(radius),
|
||||
m_EntityHandler(handler)
|
||||
m_EntityFinder(finder)
|
||||
{
|
||||
EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
||||
OnSpoiled(evt);
|
||||
@@ -115,7 +115,7 @@ namespace Interlude
|
||||
std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
|
||||
const NetworkHandlerWrapper& m_NetworkHandler;
|
||||
const uint16_t m_Radius = 0;
|
||||
EntityHandler& m_EntityHandler;
|
||||
EntityFinder& m_EntityFinder;
|
||||
std::shared_timed_mutex m_Mutex;
|
||||
};
|
||||
}
|
@@ -5,7 +5,7 @@
|
||||
#include "../Factories/PlayerFactory.h"
|
||||
#include "../../GameStructs/FindObjectsTrait.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Services/EntityHandler.h"
|
||||
#include "../../../Services/EntityFinder.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Interlude
|
||||
}
|
||||
}
|
||||
|
||||
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
|
||||
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
|
||||
return m_Factory.Create(item);
|
||||
});
|
||||
|
||||
@@ -48,14 +48,14 @@ namespace Interlude
|
||||
void Reset() override
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
m_EntityHandler.Reset();
|
||||
m_EntityFinder.Reset();
|
||||
}
|
||||
|
||||
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityHandler& handler, const uint16_t radius) :
|
||||
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityFinder& finder, const uint16_t radius) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory),
|
||||
m_Radius(radius),
|
||||
m_EntityHandler(handler)
|
||||
m_EntityFinder(finder)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -67,7 +67,7 @@ namespace Interlude
|
||||
const PlayerFactory& m_Factory;
|
||||
const NetworkHandlerWrapper& m_NetworkHandler;
|
||||
const uint16_t m_Radius;
|
||||
EntityHandler& m_EntityHandler;
|
||||
EntityFinder& m_EntityFinder;
|
||||
std::shared_timed_mutex m_Mutex;
|
||||
};
|
||||
}
|
@@ -14,7 +14,7 @@
|
||||
#include "../../../Events/EventDispatcher.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Common/TimerMap.h"
|
||||
#include "../../../Services/EntityHandler.h"
|
||||
#include "../../../Services/EntityFinder.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Interlude
|
||||
skillPtrs[kvp.first] = kvp.second.get();
|
||||
}
|
||||
|
||||
const auto objects = m_EntityHandler.GetEntities<Entities::Skill*>(skillPtrs, [this](Entities::Skill* item) {
|
||||
const auto objects = m_EntityFinder.FindEntities<Entities::Skill*>(skillPtrs, [this](Entities::Skill* item) {
|
||||
return std::make_unique<Entities::Skill>(item);
|
||||
});
|
||||
|
||||
@@ -47,10 +47,10 @@ namespace Interlude
|
||||
return result;
|
||||
}
|
||||
|
||||
SkillRepository(const NetworkHandlerWrapper& networkHandler, const SkillFactory& factory, EntityHandler& handler) :
|
||||
SkillRepository(const NetworkHandlerWrapper& networkHandler, const SkillFactory& factory, EntityFinder& finder) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory),
|
||||
m_EntityHandler(handler)
|
||||
m_EntityFinder(finder)
|
||||
{
|
||||
EventDispatcher::GetInstance().Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
|
||||
OnSkillCreated(evt);
|
||||
@@ -253,6 +253,6 @@ namespace Interlude
|
||||
TimerMap m_ReloadingTimers;
|
||||
TimerMap m_CastingTimers;
|
||||
std::shared_timed_mutex m_Mutex;
|
||||
EntityHandler& m_EntityHandler;
|
||||
EntityFinder& m_EntityFinder;
|
||||
};
|
||||
}
|
132
L2BotDll/Versions/Interlude/Services/HeroService.h
Normal file
132
L2BotDll/Versions/Interlude/Services/HeroService.h
Normal file
@@ -0,0 +1,132 @@
|
||||
#pragma once
|
||||
|
||||
#include "Domain/Services/HeroServiceInterface.h"
|
||||
#include "../Repositories/ItemRepository.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../GameStructs/L2GameDataWrapper.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
namespace Interlude
|
||||
{
|
||||
class HeroService : public Services::HeroServiceInterface
|
||||
{
|
||||
public:
|
||||
HeroService(const NetworkHandlerWrapper& networkHandler, const ItemRepository& itemRespository, const L2GameDataWrapper& l2GameData) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_ItemRespository(itemRespository),
|
||||
m_L2GameData(l2GameData)
|
||||
{
|
||||
|
||||
}
|
||||
HeroService() = delete;
|
||||
virtual ~HeroService() = default;
|
||||
|
||||
void Move(ValueObjects::Vector3 location) const override
|
||||
{
|
||||
auto hero = m_NetworkHandler.GetHero();
|
||||
|
||||
if (hero) {
|
||||
m_NetworkHandler.MTL(
|
||||
hero->pawn,
|
||||
{ location.GetX(), location.GetY(), location.GetZ() },
|
||||
hero->pawn->Location,
|
||||
hero->pawn->terrainInfo,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void AcquireTarget(int objectId) const override
|
||||
{
|
||||
auto target = m_NetworkHandler.GetUser(objectId);
|
||||
|
||||
if (target) {
|
||||
if (target->objectId == objectId) {
|
||||
auto hero = m_NetworkHandler.GetHero();
|
||||
// Reset target
|
||||
if (hero)
|
||||
{
|
||||
m_NetworkHandler.Action(hero->objectId, hero->pawn->Location, 0);
|
||||
}
|
||||
}
|
||||
m_NetworkHandler.Action(objectId, target->pawn->Location, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Attack(int objectId) const override
|
||||
{
|
||||
auto target = m_NetworkHandler.GetUser(objectId);
|
||||
|
||||
if (target) {
|
||||
// Acquire target
|
||||
m_NetworkHandler.Action(objectId, target->pawn->Location, 0);
|
||||
// Attack
|
||||
m_NetworkHandler.Action(objectId, target->pawn->Location, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Pickup(int objectId) const override
|
||||
{
|
||||
auto target = m_NetworkHandler.GetItem(objectId);
|
||||
|
||||
if (target) {
|
||||
m_NetworkHandler.Action(objectId, target->pawn->Location, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UseSkill(int skillId, bool isForced, bool isShiftPressed) const override
|
||||
{
|
||||
L2ParamStack* stack = new L2ParamStack(3);
|
||||
stack->PushBack((void*)skillId);
|
||||
stack->PushBack((void*)(isForced ? 1 : 0));
|
||||
stack->PushBack((void*)(isShiftPressed ? 1 : 0));
|
||||
|
||||
m_NetworkHandler.RequestMagicSkillUse(*stack);
|
||||
|
||||
delete stack;
|
||||
}
|
||||
|
||||
void UseItem(int objectId) const override
|
||||
{
|
||||
L2ParamStack* stack = new L2ParamStack(1);
|
||||
stack->PushBack((void*)objectId);
|
||||
|
||||
m_NetworkHandler.RequestUseItem(*stack);
|
||||
|
||||
delete stack;
|
||||
}
|
||||
|
||||
void ToggleAutouseSoulshot(int objectId) const override
|
||||
{
|
||||
const auto item = m_ItemRespository.GetItem(objectId);
|
||||
if (item.GetId())
|
||||
{
|
||||
const auto etcItem = static_cast<const Entities::EtcItem&>(item);
|
||||
|
||||
L2ParamStack* stack = new L2ParamStack(2);
|
||||
stack->PushBack((void*)etcItem.GetItemId());
|
||||
stack->PushBack((void*)(etcItem.IsAutoused() ? 0 : 1));
|
||||
|
||||
m_NetworkHandler.RequestAutoSoulShot(*stack);
|
||||
|
||||
delete stack;
|
||||
}
|
||||
}
|
||||
|
||||
void Sit() const override
|
||||
{
|
||||
m_NetworkHandler.ChangeWaitType(0);
|
||||
}
|
||||
|
||||
void Stand() const override
|
||||
{
|
||||
m_NetworkHandler.ChangeWaitType(1);
|
||||
}
|
||||
|
||||
private:
|
||||
const NetworkHandlerWrapper& m_NetworkHandler;
|
||||
const ItemRepository& m_ItemRespository;
|
||||
const L2GameDataWrapper& m_L2GameData;
|
||||
};
|
||||
}
|
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "Domain/Repositories/ChatMessageRepositoryInterface.h"
|
||||
#include "Domain/Services/HeroServiceInterface.h"
|
||||
#include "GameStructs/NetworkHandlerInterface.h"
|
||||
#include "GameStructs/GameEngineInterface.h"
|
||||
#include "GameStructs/L2GameDataInterface.h"
|
||||
@@ -25,6 +26,7 @@ public:
|
||||
virtual Repositories::EntityRepositoryInterface& GetItemRepository() const = 0;
|
||||
virtual Repositories::EntityRepositoryInterface& GetAbnormalEffectRepository() const = 0;
|
||||
virtual Repositories::ChatMessageRepositoryInterface& GetChatMessageRepository() const = 0;
|
||||
virtual Services::HeroServiceInterface& GetHeroService() const = 0;
|
||||
virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
|
||||
virtual GameEngineInterface& GetGameEngine() const = 0;
|
||||
virtual L2GameDataInterface& GetL2GameData() const = 0;
|
||||
|
Reference in New Issue
Block a user