feat: add pickup radius
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ca86371137
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@ -118,6 +118,7 @@ namespace Client.Application.ViewModels
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public uint DelevelingAttackDistance { get => delevelingAttackDistance; set { if (value != delevelingAttackDistance) { delevelingAttackDistance = value; OnPropertyChanged(); } } }
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public uint DelevelingSkillId { get => delevelingSkillId; set { if (value != delevelingSkillId) { delevelingSkillId = value; OnPropertyChanged(); } } }
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public byte MaxPassableHeight { get => maxPassableHeight; set { if (value != maxPassableHeight) { maxPassableHeight = value; OnPropertyChanged(); } } }
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public short PickupRadius { get => pickupRadius; set { if (value != pickupRadius) { pickupRadius = value; OnPropertyChanged(); } } }
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public void LoadConfig()
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{
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@ -153,6 +154,7 @@ namespace Client.Application.ViewModels
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DelevelingAttackDistance = config.Deleveling.AttackDistance;
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DelevelingSkillId = config.Deleveling.SkillId;
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MaxPassableHeight = config.Combat.MaxPassableHeight;
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PickupRadius = config.Combat.PickupRadius;
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}
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private void SaveConfig()
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@ -184,6 +186,7 @@ namespace Client.Application.ViewModels
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config.Deleveling.AttackDistance = DelevelingAttackDistance;
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config.Deleveling.SkillId = DelevelingSkillId;
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config.Combat.MaxPassableHeight = MaxPassableHeight;
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config.Combat.PickupRadius = PickupRadius;
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SaveCollections();
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}
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@ -344,5 +347,6 @@ namespace Client.Application.ViewModels
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private uint delevelingAttackDistance = 0;
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private uint delevelingSkillId = 0;
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private byte? mobLevelUpperLimit = null;
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private short pickupRadius = 0;
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}
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}
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@ -202,9 +202,18 @@
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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<RowDefinition Height="Auto"></RowDefinition>
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</Grid.RowDefinitions>
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<CheckBox Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" IsChecked="{Binding PickupIfPossible}">Pickup if possible</CheckBox>
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<StackPanel Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2">
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<Label>Pickup radius:</Label>
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<TextBox Width="100" HorizontalAlignment="Left">
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<TextBox.Text>
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<Binding Path="PickupRadius" UpdateSourceTrigger="PropertyChanged"/>
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</TextBox.Text>
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</TextBox>
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</StackPanel>
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<StackPanel Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2">
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<Label>Max delta z:</Label>
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<TextBox Width="100" HorizontalAlignment="Left">
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<TextBox.Text>
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@ -212,7 +221,7 @@
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</TextBox.Text>
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</TextBox>
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</StackPanel>
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<StackPanel Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2">
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<StackPanel Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2">
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<Label>Pickup attempts count:</Label>
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<TextBox Width="100" HorizontalAlignment="Left">
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<TextBox.Text>
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@ -221,13 +230,13 @@
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</TextBox>
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</StackPanel>
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<components:MultipleObjectSelector
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Grid.Row="3"
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Grid.Row="4"
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Grid.Column="0"
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Source="{Binding ExcludedItems}"
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Target="{Binding SelectedExcludedItems}"
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Header="Excluded:"/>
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<components:MultipleObjectSelector
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Grid.Row="3"
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Grid.Row="4"
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Grid.Column="1"
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Source="{Binding IncludedItems}"
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Target="{Binding SelectedIncludedItems}"
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@ -34,7 +34,7 @@ namespace Client.Domain.AI.Combat
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return null;
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}
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public static List<Drop> GetDropByConfig(WorldHandler worldHandler, Config config)
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public static List<Drop> GetDropByConfig(WorldHandler worldHandler, Config config, Hero hero)
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{
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if (!config.Combat.PickupIfPossible)
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{
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@ -49,6 +49,8 @@ namespace Client.Domain.AI.Combat
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result = result.Where(x => config.Combat.IncludedItemIdsToPickup.ContainsKey(x.ItemId));
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}
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result = result.Where(x => x.Transform.Position.HorizontalDistance(hero.Transform.Position) <= config.Combat.PickupRadius);
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return result.ToList();
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}
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@ -35,9 +35,6 @@ namespace Client.Domain.AI.Combat
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return false;
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}
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// TODO если нет цели, а тебя атаковали, то моб берется автоматом в таргет, из-за этого баг в Rest и MoveToSpot
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// а без этой проверки зацикливается MoveToTarget->FindTarget->MoveToTarget
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// один из вариантов решения, брать себя в таргет при входе в Rest и MoveToSpot
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if (worldHandler.Hero.Target != null && (worldHandler.Hero.AttackerIds.Contains(worldHandler.Hero.Target.Id) || worldHandler.Hero.Target.VitalStats.IsDead))
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{
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return false;
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@ -48,6 +48,7 @@ namespace Client.Domain.AI
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public byte PickupAttemptsCount { get; set; } = 10;
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public Dictionary<uint, bool> ExcludedItemIdsToPickup { get; set; } = new Dictionary<uint, bool>();
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public Dictionary<uint, bool> IncludedItemIdsToPickup { get; set; } = new Dictionary<uint, bool>();
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public short PickupRadius = 200;
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}
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public class DelevelingSection
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@ -15,7 +15,14 @@ namespace Client.Domain.AI.State
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public List<Drop> GetDrops(WorldHandler worldHandler, Config config)
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{
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var drops = Helper.GetDropByConfig(worldHandler, config);
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var hero = worldHandler.Hero;
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if (hero == null)
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{
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return new List<Drop>();
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}
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var drops = Helper.GetDropByConfig(worldHandler, config, hero);
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for (var i = drops.Count - 1; i >= 0; i--)
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{
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if (pickupAttempts.ContainsKey(drops[0].Id) && pickupAttempts[drops[0].Id] > config.Combat.PickupAttemptsCount)
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@ -78,4 +78,4 @@ private:
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const std::wstring Application::PIPE_NAME = std::wstring(L"PipeL2Bot");
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const uint16_t Application::CREATURE_RADIUS = 4000;
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const uint16_t Application::DROP_RADIUS = 1000;
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const uint16_t Application::DROP_RADIUS = 4000;
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