refactor: move event disptacher into service locator
This commit is contained in:
parent
b948273172
commit
ede55a870e
@ -9,5 +9,6 @@ namespace L2Bot::Domain::Repositories
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public:
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virtual const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() = 0;
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virtual void Reset() = 0;
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virtual void Init() {};
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};
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}
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@ -46,6 +46,15 @@ namespace L2Bot::Domain::Services
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void Start()
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{
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m_DropRepository.Init();
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m_HeroRepository.Init();
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m_NPCRepository.Init();
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m_PlayerRepository.Init();
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m_SkillRepository.Init();
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m_ItemRepository.Init();
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m_AbnormalEffectRepository.Init();
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m_ChatMessageRepository.Init();
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m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
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m_SendingThread = std::thread(&WorldHandler::Send, this);
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m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
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@ -9,6 +9,8 @@
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#include "Serializers/JsonIncomingMessageFactory.h"
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#include "Transports/NamedPipeTransport.h"
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#include "Versions/VersionAbstractFactory.h"
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#include "Services/ServiceLocator.h"
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#include "Events/HeroDeletedEvent.h"
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using namespace L2Bot::Domain;
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@ -33,20 +35,13 @@ public:
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m_Transport
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)
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{
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}
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Application() = delete;
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virtual ~Application() = default;
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void Start()
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{
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HMODULE hEngine = GetModuleHandleA("Engine.dll");
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HMODULE hCore = GetModuleHandleA("Core.dll");
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m_AbstractFactory.GetNetworkHandler().Init(hEngine);
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m_AbstractFactory.GetGameEngine().Init(hEngine);
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m_AbstractFactory.GetL2GameData().Init(hEngine);
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m_AbstractFactory.GetFName().Init(hCore);
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Init();
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m_WorldHandler.Start();
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}
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@ -58,6 +53,20 @@ public:
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m_AbstractFactory.GetNetworkHandler().Restore();
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}
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private:
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void Init()
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{
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ServiceLocator::GetInstance().SetEventDispatcher(std::make_unique<EventDispatcher>());
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HMODULE hEngine = GetModuleHandleA("Engine.dll");
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HMODULE hCore = GetModuleHandleA("Core.dll");
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m_AbstractFactory.GetNetworkHandler().Init(hEngine);
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m_AbstractFactory.GetGameEngine().Init(hEngine);
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m_AbstractFactory.GetL2GameData().Init(hEngine);
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m_AbstractFactory.GetFName().Init(hCore);
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}
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private:
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const VersionAbstractFactory& m_AbstractFactory;
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Services::WorldHandler m_WorldHandler;
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@ -11,10 +11,8 @@ class EventDispatcher
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public:
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using Delegate = std::function<void(const Event&)>;
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static EventDispatcher& GetInstance() {
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static EventDispatcher instance;
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return instance;
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}
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EventDispatcher() = default;
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virtual ~EventDispatcher() = default;
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void Dispatch(const Event& evt)
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{
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@ -36,12 +34,6 @@ public:
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m_Handlers[eventName].push_back(handler);
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}
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private:
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EventDispatcher() = default;
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virtual ~EventDispatcher() = default;
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EventDispatcher(const EventDispatcher&) = delete;
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EventDispatcher& operator=(const EventDispatcher&) = delete;
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private:
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std::unordered_map<std::string, std::vector<Delegate>> m_Handlers;
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};
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@ -186,6 +186,7 @@
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<ClInclude Include="Application.h" />
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<ClInclude Include="Serializers\JsonIncomingMessageFactory.h" />
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<ClInclude Include="Serializers\JsonSerializer.h" />
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<ClInclude Include="Services\ServiceLocator.h" />
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<ClInclude Include="Versions\Interlude\Services\HeroService.h" />
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<ClInclude Include="ThirdParty\json.hpp" />
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<ClInclude Include="Versions\GameStructs\FNameInterface.h" />
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@ -204,6 +204,9 @@
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<ClInclude Include="Versions\Interlude\Services\HeroService.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Services\ServiceLocator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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30
L2BotDll/Services/ServiceLocator.h
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30
L2BotDll/Services/ServiceLocator.h
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@ -0,0 +1,30 @@
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#pragma once
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#include <memory>
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#include "../Events/EventDispatcher.h"
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class ServiceLocator
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{
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public:
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static ServiceLocator& GetInstance() {
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static ServiceLocator instance;
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return instance;
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}
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const std::unique_ptr<EventDispatcher>& GetEventDispatcher()
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{
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return m_EventDispatcher;
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}
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void SetEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher)
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{
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m_EventDispatcher = std::move(dispatcher);
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}
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private:
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ServiceLocator() = default;
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virtual ~ServiceLocator() = default;
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ServiceLocator(const ServiceLocator&) = delete;
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ServiceLocator& operator=(const ServiceLocator&) = delete;
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private:
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std::unique_ptr<EventDispatcher> m_EventDispatcher;
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};
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@ -7,7 +7,6 @@
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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@ -18,6 +17,7 @@
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "FName.h"
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#include "../../../Services/ServiceLocator.h"
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namespace Interlude
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{
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@ -94,31 +94,31 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCancelledEvent{ user->objectId });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
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(*__OnReceiveMagicSkillCanceled)(This, user);
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}
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void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
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{
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EventDispatcher::GetInstance().Dispatch(
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ItemCreatedEvent
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{
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ItemData
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@ -154,13 +154,13 @@ namespace Interlude
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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@ -168,7 +168,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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(*__OnExAutoSoulShot)(This, stack);
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}
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@ -181,13 +181,13 @@ namespace Interlude
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(*__Tick)(This, deltaTime);
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EventDispatcher::GetInstance().Dispatch(GameEngineTickedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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EventDispatcher::GetInstance().Dispatch(
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ChatMessageCreatedEvent
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{
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ChatMessage
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@ -204,7 +204,7 @@ namespace Interlude
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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EventDispatcher::GetInstance().Dispatch(OnEndItemListEvent());
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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// TODO ini
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@ -217,7 +217,7 @@ namespace Interlude
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int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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return (*__OnDie)(This, creature, stack);
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}
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@ -2,8 +2,8 @@
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#include "../../../Common/apihook.h"
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#include "NetworkHandlerWrapper.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "ProcessManipulation.h"
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#include "../../../Services/ServiceLocator.h"
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namespace Interlude
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{
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@ -176,7 +176,7 @@ namespace Interlude
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
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) {
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EventDispatcher::GetInstance().Dispatch(SpoiledEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SpoiledEvent{});
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}
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}
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@ -7,8 +7,8 @@
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#include "../Factories/AbnormalEffectFactory.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -27,12 +27,6 @@ namespace Interlude
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AbnormalEffectRepository(const AbnormalEffectFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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AbnormalEffectRepository() = delete;
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@ -41,6 +35,16 @@ namespace Interlude
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Reset();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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@ -4,7 +4,7 @@
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#include <shared_mutex>
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#include "../Factories/ChatMessageFactory.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -20,18 +20,22 @@ namespace Interlude
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return m_Messages;
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}
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void Reset()
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Messages.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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ChatMessageRepository(const ChatMessageFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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void OnMessageCreated(const Event& evt)
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@ -3,10 +3,10 @@
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/HeroFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/HeroCreatedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -25,7 +25,7 @@ namespace Interlude
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if (hero) {
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if (!m_Hero) {
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m_Hero = m_Factory.Create(hero);
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EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroCreatedEvent{});
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}
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else
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{
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@ -35,7 +35,7 @@ namespace Interlude
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}
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else if (m_Hero) {
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m_Hero = nullptr;
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EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroDeletedEvent{});
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}
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return result;
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@ -12,7 +12,7 @@
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -44,24 +44,6 @@ namespace Interlude
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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EventDispatcher::GetInstance().Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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void OnEndItemList(const Event& evt)
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@ -198,6 +180,28 @@ namespace Interlude
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m_NetworkHandler.RequestItemList();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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private:
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const ItemFactory& m_Factory;
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std::unordered_map<std::uint32_t, std::shared_ptr<Entities::BaseItem>> m_Items;
|
||||
|
@ -5,10 +5,10 @@
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "Domain/Repositories/EntityRepositoryInterface.h"
|
||||
#include "../Factories/NPCFactory.h"
|
||||
#include "../../../Events/EventDispatcher.h"
|
||||
#include "../../../Events/SpoiledEvent.h"
|
||||
#include "../../../Events/CreatureDiedEvent.h"
|
||||
#include "../../GameStructs/FindObjectsTrait.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -55,17 +55,21 @@ namespace Interlude
|
||||
m_Npcs.clear();
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
||||
OnSpoiled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
|
||||
OnCreatureDied(evt);
|
||||
});
|
||||
}
|
||||
|
||||
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory),
|
||||
m_Radius(radius)
|
||||
{
|
||||
EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
||||
OnSpoiled(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
|
||||
OnCreatureDied(evt);
|
||||
});
|
||||
}
|
||||
|
||||
NPCRepository() = delete;
|
||||
|
@ -11,9 +11,9 @@
|
||||
#include "../../../Events/AbnormalEffectChangedEvent.h"
|
||||
#include "../../../Events/HeroDeletedEvent.h"
|
||||
#include "../../../Events/GameEngineTickedEvent.h"
|
||||
#include "../../../Events/EventDispatcher.h"
|
||||
#include "../GameStructs/NetworkHandlerWrapper.h"
|
||||
#include "../../../Common/TimerMap.h"
|
||||
#include "../../../Services/ServiceLocator.h"
|
||||
|
||||
using namespace L2Bot::Domain;
|
||||
|
||||
@ -34,24 +34,7 @@ namespace Interlude
|
||||
m_NetworkHandler(networkHandler),
|
||||
m_Factory(factory)
|
||||
{
|
||||
EventDispatcher::GetInstance().Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
|
||||
OnSkillCreated(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
|
||||
OnSkillUsed(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
|
||||
OnSkillCancelled(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
|
||||
OnSkillToggled(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
||||
OnHeroDeleted(evt);
|
||||
});
|
||||
EventDispatcher::GetInstance().Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
|
||||
OnGameEngineTicked(evt);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
SkillRepository() = delete;
|
||||
@ -68,6 +51,28 @@ namespace Interlude
|
||||
m_NewSkills.clear();
|
||||
}
|
||||
|
||||
void Init() override
|
||||
{
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
|
||||
OnSkillCreated(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
|
||||
OnSkillUsed(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
|
||||
OnSkillCancelled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
|
||||
OnSkillToggled(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
|
||||
OnHeroDeleted(evt);
|
||||
});
|
||||
ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
|
||||
OnGameEngineTicked(evt);
|
||||
});
|
||||
}
|
||||
|
||||
void OnGameEngineTicked(const Event& evt)
|
||||
{
|
||||
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
|
||||
|
Loading…
Reference in New Issue
Block a user