refactor: move event disptacher into service locator
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@@ -7,8 +7,8 @@
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#include "../Factories/AbnormalEffectFactory.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -27,12 +27,6 @@ namespace Interlude
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AbnormalEffectRepository(const AbnormalEffectFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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AbnormalEffectRepository() = delete;
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@@ -41,6 +35,16 @@ namespace Interlude
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Reset();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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@@ -4,7 +4,7 @@
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#include <shared_mutex>
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#include "../Factories/ChatMessageFactory.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -20,18 +20,22 @@ namespace Interlude
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return m_Messages;
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}
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void Reset()
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Messages.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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ChatMessageRepository(const ChatMessageFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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void OnMessageCreated(const Event& evt)
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@@ -3,10 +3,10 @@
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/HeroFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/HeroCreatedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -25,7 +25,7 @@ namespace Interlude
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if (hero) {
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if (!m_Hero) {
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m_Hero = m_Factory.Create(hero);
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EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroCreatedEvent{});
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}
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else
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{
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@@ -35,7 +35,7 @@ namespace Interlude
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}
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else if (m_Hero) {
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m_Hero = nullptr;
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EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroDeletedEvent{});
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}
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return result;
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@@ -12,7 +12,7 @@
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -44,24 +44,6 @@ namespace Interlude
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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EventDispatcher::GetInstance().Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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void OnEndItemList(const Event& evt)
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@@ -198,6 +180,28 @@ namespace Interlude
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m_NetworkHandler.RequestItemList();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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private:
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const ItemFactory& m_Factory;
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std::unordered_map<std::uint32_t, std::shared_ptr<Entities::BaseItem>> m_Items;
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@@ -5,10 +5,10 @@
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/NPCFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -55,17 +55,21 @@ namespace Interlude
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m_Npcs.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SpoiledEvent::name, [this](const Event& evt) {
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OnSpoiled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius)
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{
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EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
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OnSpoiled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository() = delete;
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@@ -11,9 +11,9 @@
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Common/TimerMap.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@@ -34,24 +34,7 @@ namespace Interlude
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
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OnSkillCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
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OnSkillUsed(evt);
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});
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EventDispatcher::GetInstance().Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
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OnSkillCancelled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnSkillToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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OnGameEngineTicked(evt);
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});
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}
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SkillRepository() = delete;
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@@ -68,6 +51,28 @@ namespace Interlude
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m_NewSkills.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
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OnSkillCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
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OnSkillUsed(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
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OnSkillCancelled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnSkillToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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OnGameEngineTicked(evt);
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});
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}
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void OnGameEngineTicked(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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