refactor: move event disptacher into service locator

This commit is contained in:
k0t9i
2023-10-16 23:38:01 +04:00
parent b948273172
commit ede55a870e
15 changed files with 160 additions and 94 deletions

View File

@ -7,7 +7,6 @@
#include "../../../Events/SkillUsedEvent.h"
#include "../../../Events/SkillCancelledEvent.h"
#include "../../../Events/AbnormalEffectChangedEvent.h"
#include "../../../Events/EventDispatcher.h"
#include "../../../Events/ItemCreatedEvent.h"
#include "../../../Events/ItemUpdatedEvent.h"
#include "../../../Events/ItemDeletedEvent.h"
@ -18,6 +17,7 @@
#include "../../../Events/CreatureDiedEvent.h"
#include "../../../DTO/ItemData.h"
#include "FName.h"
#include "../../../Services/ServiceLocator.h"
namespace Interlude
{
@ -94,31 +94,31 @@ namespace Interlude
void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
(*__OnSkillListPacket)(This, stack);
}
int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
}
void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
{
EventDispatcher::GetInstance().Dispatch(SkillCancelledEvent{ user->objectId });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
(*__OnReceiveMagicSkillCanceled)(This, user);
}
void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
(*__AddAbnormalStatus)(This, stack);
}
void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
{
EventDispatcher::GetInstance().Dispatch(
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
ItemCreatedEvent
{
ItemData
@ -154,13 +154,13 @@ namespace Interlude
switch (actionType)
{
case UpdateItemListActionType::created:
EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
break;
case UpdateItemListActionType::updated:
EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
break;
case UpdateItemListActionType::deleted:
EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
break;
}
(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
@ -168,7 +168,7 @@ namespace Interlude
void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
(*__OnExAutoSoulShot)(This, stack);
}
@ -181,13 +181,13 @@ namespace Interlude
(*__Tick)(This, deltaTime);
EventDispatcher::GetInstance().Dispatch(GameEngineTickedEvent{});
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
}
void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
{
const auto buffer = stack.GetBufferAsVector<uint32_t>();
EventDispatcher::GetInstance().Dispatch(
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
ChatMessageCreatedEvent
{
ChatMessage
@ -204,7 +204,7 @@ namespace Interlude
}
void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
{
EventDispatcher::GetInstance().Dispatch(OnEndItemListEvent());
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
(*__OnEndItemList)(This);
}
// TODO ini
@ -217,7 +217,7 @@ namespace Interlude
int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
{
EventDispatcher::GetInstance().Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
return (*__OnDie)(This, creature, stack);
}

View File

@ -2,8 +2,8 @@
#include "../../../Common/apihook.h"
#include "NetworkHandlerWrapper.h"
#include "../../../Events/SpoiledEvent.h"
#include "../../../Events/EventDispatcher.h"
#include "ProcessManipulation.h"
#include "../../../Services/ServiceLocator.h"
namespace Interlude
{
@ -176,7 +176,7 @@ namespace Interlude
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
) {
EventDispatcher::GetInstance().Dispatch(SpoiledEvent{});
ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SpoiledEvent{});
}
}