refactor: move event disptacher into service locator
This commit is contained in:
@ -7,7 +7,6 @@
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#include "../../../Events/SkillUsedEvent.h"
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#include "../../../Events/SkillCancelledEvent.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/ItemCreatedEvent.h"
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#include "../../../Events/ItemUpdatedEvent.h"
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#include "../../../Events/ItemDeletedEvent.h"
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@ -18,6 +17,7 @@
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../../DTO/ItemData.h"
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#include "FName.h"
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#include "../../../Services/ServiceLocator.h"
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namespace Interlude
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{
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@ -94,31 +94,31 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCreatedEvent{stack.GetBufferAsVector<int32_t>()});
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(*__OnSkillListPacket)(This, stack);
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}
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int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
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return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
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}
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void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
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{
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EventDispatcher::GetInstance().Dispatch(SkillCancelledEvent{ user->objectId });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SkillCancelledEvent{ user->objectId });
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(*__OnReceiveMagicSkillCanceled)(This, user);
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}
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void __fastcall GameEngineWrapper::__AddAbnormalStatus_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(AbnormalEffectChangedEvent{ stack.GetBufferAsVector<int32_t>(3) });
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(*__AddAbnormalStatus)(This, stack);
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}
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void __fastcall GameEngineWrapper::__AddInventoryItem_hook(GameEngine* This, uint32_t, ItemInfo& itemInfo)
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{
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EventDispatcher::GetInstance().Dispatch(
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ItemCreatedEvent
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{
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ItemData
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@ -154,13 +154,13 @@ namespace Interlude
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switch (actionType)
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{
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case UpdateItemListActionType::created:
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EventDispatcher::GetInstance().Dispatch(ItemCreatedEvent{ itemData });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemCreatedEvent{ itemData });
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break;
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case UpdateItemListActionType::updated:
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EventDispatcher::GetInstance().Dispatch(ItemUpdatedEvent{ itemData });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemUpdatedEvent{ itemData });
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break;
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case UpdateItemListActionType::deleted:
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EventDispatcher::GetInstance().Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemDeletedEvent{ itemInfo.objectId });
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break;
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}
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(*__OnReceiveUpdateItemList)(This, actionType, itemInfo);
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@ -168,7 +168,7 @@ namespace Interlude
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void __fastcall GameEngineWrapper::__OnExAutoSoulShot_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(ItemAutousedEvent{ stack.GetBufferAsVector<uint32_t>() });
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(*__OnExAutoSoulShot)(This, stack);
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}
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@ -181,13 +181,13 @@ namespace Interlude
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(*__Tick)(This, deltaTime);
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EventDispatcher::GetInstance().Dispatch(GameEngineTickedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(GameEngineTickedEvent{});
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}
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void __fastcall GameEngineWrapper::__OnSay2_hook(GameEngine* This, uint32_t, L2ParamStack& stack)
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{
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const auto buffer = stack.GetBufferAsVector<uint32_t>();
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EventDispatcher::GetInstance().Dispatch(
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(
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ChatMessageCreatedEvent
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{
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ChatMessage
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@ -204,7 +204,7 @@ namespace Interlude
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}
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void __fastcall GameEngineWrapper::__OnEndItemList_hook(GameEngine* This, uint32_t)
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{
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EventDispatcher::GetInstance().Dispatch(OnEndItemListEvent());
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(OnEndItemListEvent());
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(*__OnEndItemList)(This);
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}
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// TODO ini
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@ -217,7 +217,7 @@ namespace Interlude
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int __fastcall GameEngineWrapper::__OnDie_hook(GameEngine* This, int, User* creature, L2ParamStack& stack)
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{
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EventDispatcher::GetInstance().Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(CreatureDiedEvent{ creature->objectId, stack.GetBufferAsVector<int32_t>() });
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return (*__OnDie)(This, creature, stack);
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}
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@ -2,8 +2,8 @@
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#include "../../../Common/apihook.h"
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#include "NetworkHandlerWrapper.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "ProcessManipulation.h"
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#include "../../../Services/ServiceLocator.h"
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namespace Interlude
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{
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@ -176,7 +176,7 @@ namespace Interlude
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::SPOIL_SUCCESS) ||
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p->GetMessageId() == static_cast<int>(L2::SystemMessagePacket::Type::ALREADY_SPOILED)
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) {
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EventDispatcher::GetInstance().Dispatch(SpoiledEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(SpoiledEvent{});
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}
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}
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@ -7,8 +7,8 @@
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#include "../Factories/AbnormalEffectFactory.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -27,12 +27,6 @@ namespace Interlude
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AbnormalEffectRepository(const AbnormalEffectFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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AbnormalEffectRepository() = delete;
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@ -41,6 +35,16 @@ namespace Interlude
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Reset();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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@ -4,7 +4,7 @@
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#include <shared_mutex>
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#include "../Factories/ChatMessageFactory.h"
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#include "../../../Events/ChatMessageCreatedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -20,18 +20,22 @@ namespace Interlude
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return m_Messages;
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}
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void Reset()
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Messages.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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ChatMessageRepository(const ChatMessageFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ChatMessageCreatedEvent::name, [this](const Event& evt) {
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OnMessageCreated(evt);
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});
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}
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void OnMessageCreated(const Event& evt)
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@ -3,10 +3,10 @@
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/HeroFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/HeroCreatedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -25,7 +25,7 @@ namespace Interlude
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if (hero) {
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if (!m_Hero) {
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m_Hero = m_Factory.Create(hero);
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EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroCreatedEvent{});
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}
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else
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{
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@ -35,7 +35,7 @@ namespace Interlude
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}
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else if (m_Hero) {
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m_Hero = nullptr;
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EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
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ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(HeroDeletedEvent{});
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}
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return result;
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@ -12,7 +12,7 @@
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/ItemAutousedEvent.h"
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#include "../../../Events/OnEndItemListEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -44,24 +44,6 @@ namespace Interlude
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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EventDispatcher::GetInstance().Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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void OnEndItemList(const Event& evt)
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@ -198,6 +180,28 @@ namespace Interlude
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m_NetworkHandler.RequestItemList();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemCreatedEvent::name, [this](const Event& evt) {
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OnItemCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemUpdatedEvent::name, [this](const Event& evt) {
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OnItemUpdated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemDeletedEvent::name, [this](const Event& evt) {
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OnItemDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(ItemAutousedEvent::name, [this](const Event& evt) {
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OnItemAutoused(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(OnEndItemListEvent::name, [this](const Event& evt) {
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OnEndItemList(evt);
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});
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}
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private:
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const ItemFactory& m_Factory;
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std::unordered_map<std::uint32_t, std::shared_ptr<Entities::BaseItem>> m_Items;
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@ -5,10 +5,10 @@
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/NPCFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -55,17 +55,21 @@ namespace Interlude
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m_Npcs.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SpoiledEvent::name, [this](const Event& evt) {
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OnSpoiled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius)
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{
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EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
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OnSpoiled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository() = delete;
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@ -11,9 +11,9 @@
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/GameEngineTickedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Common/TimerMap.h"
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#include "../../../Services/ServiceLocator.h"
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using namespace L2Bot::Domain;
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@ -34,24 +34,7 @@ namespace Interlude
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
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OnSkillCreated(evt);
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});
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EventDispatcher::GetInstance().Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
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OnSkillUsed(evt);
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});
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EventDispatcher::GetInstance().Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
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OnSkillCancelled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnSkillToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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EventDispatcher::GetInstance().Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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OnGameEngineTicked(evt);
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});
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}
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SkillRepository() = delete;
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@ -68,6 +51,28 @@ namespace Interlude
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m_NewSkills.clear();
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}
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void Init() override
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{
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCreatedEvent::name, [this](const Event& evt) {
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OnSkillCreated(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillUsedEvent::name, [this](const Event& evt) {
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OnSkillUsed(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(SkillCancelledEvent::name, [this](const Event& evt) {
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OnSkillCancelled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnSkillToggled(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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ServiceLocator::GetInstance().GetEventDispatcher()->Subscribe(GameEngineTickedEvent::name, [this](const Event& evt) {
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OnGameEngineTicked(evt);
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});
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}
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void OnGameEngineTicked(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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