refactor: move event disptacher into service locator
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@@ -9,5 +9,6 @@ namespace L2Bot::Domain::Repositories
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public:
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virtual const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() = 0;
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virtual void Reset() = 0;
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virtual void Init() {};
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};
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}
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@@ -46,6 +46,15 @@ namespace L2Bot::Domain::Services
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void Start()
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{
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m_DropRepository.Init();
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m_HeroRepository.Init();
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m_NPCRepository.Init();
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m_PlayerRepository.Init();
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m_SkillRepository.Init();
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m_ItemRepository.Init();
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m_AbnormalEffectRepository.Init();
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m_ChatMessageRepository.Init();
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m_ConnectingThread = std::thread(&WorldHandler::Connect, this);
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m_SendingThread = std::thread(&WorldHandler::Send, this);
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m_ReceivingThread = std::thread(&WorldHandler::Receive, this);
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