feat: add attackers handling
This commit is contained in:
@@ -15,6 +15,7 @@
|
||||
#include "Domain/Events/ChatMessageCreatedEvent.h"
|
||||
#include "Domain/Events/OnEndItemListEvent.h"
|
||||
#include "Domain/Events/CreatureDiedEvent.h"
|
||||
#include "Domain/Events/AttackedEvent.h"
|
||||
#include "Domain/DTO/ItemData.h"
|
||||
#include "Domain/DTO/ChatMessageData.h"
|
||||
#include "FName.h"
|
||||
@@ -38,6 +39,7 @@ namespace Interlude
|
||||
void(__thiscall* GameEngineWrapper::__OnEndItemList)(GameEngine*) = 0;
|
||||
float(__thiscall* GameEngineWrapper::__GetMaxTickRate)(GameEngine*) = 0;
|
||||
int(__thiscall* GameEngineWrapper::__OnDie)(GameEngine*, User*, L2ParamStack&) = 0;
|
||||
int(__thiscall* GameEngineWrapper::__OnAttack)(GameEngine*, User*, User*, int, int, int, int, int, L2::FVector, int) = 0;
|
||||
|
||||
|
||||
void GameEngineWrapper::Init(HMODULE hModule)
|
||||
@@ -78,6 +80,10 @@ namespace Interlude
|
||||
(FARPROC&)__OnDie = (FARPROC)splice(
|
||||
GetProcAddress(hModule, "?OnDie@UGameEngine@@UAEHPAUUser@@AAVL2ParamStack@@@Z"), __OnDie_hook
|
||||
);
|
||||
(FARPROC&)__OnAttack = (FARPROC)splice(
|
||||
GetProcAddress(hModule, "?OnAttack@UGameEngine@@UAEHPAUUser@@0HHHHHVFVector@@H@Z"), __OnAttack_hook
|
||||
);
|
||||
|
||||
Services::ServiceLocator::GetInstance().GetLogger()->Info(L"UGameEngine hooks initialized");
|
||||
}
|
||||
|
||||
@@ -95,6 +101,7 @@ namespace Interlude
|
||||
restore((void*&)__GetMaxTickRate);
|
||||
restore((void*&)__OnDie);
|
||||
restore((void*&)__Tick);
|
||||
restore((void*&)__OnAttack);
|
||||
Services::ServiceLocator::GetInstance().GetLogger()->Info(L"UGameEngine hooks restored");
|
||||
}
|
||||
|
||||
@@ -104,10 +111,11 @@ namespace Interlude
|
||||
(*__OnSkillListPacket)(This, stack);
|
||||
}
|
||||
|
||||
int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* u1, User* u2, L2ParamStack& stack)
|
||||
int __fastcall GameEngineWrapper::__OnReceiveMagicSkillUse_hook(GameEngine* This, uint32_t, User* attacker, User* target, L2ParamStack& stack)
|
||||
{
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::SkillUsedEvent{ stack.GetBufferAsVector<int32_t>() });
|
||||
return (*__OnReceiveMagicSkillUse)(This, u1, u2, stack);
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AttackedEvent{ attacker->objectId, target->objectId });
|
||||
return (*__OnReceiveMagicSkillUse)(This, attacker, target, stack);
|
||||
}
|
||||
|
||||
void __fastcall GameEngineWrapper::__OnReceiveMagicSkillCanceled_hook(GameEngine* This, uint32_t, User* user)
|
||||
@@ -215,7 +223,6 @@ namespace Interlude
|
||||
(*__OnEndItemList)(This);
|
||||
}
|
||||
// TODO ini
|
||||
// 0 - <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
float __fastcall GameEngineWrapper::__GetMaxTickRate_hook(GameEngine* This, int)
|
||||
{
|
||||
float fps = (*__GetMaxTickRate)(This);
|
||||
@@ -228,4 +235,10 @@ namespace Interlude
|
||||
|
||||
return (*__OnDie)(This, creature, stack);
|
||||
}
|
||||
|
||||
int __fastcall GameEngineWrapper::__OnAttack_hook(GameEngine* This, int, User* attacker, User* target, int unk0, int unk1, int unk2, int unk3, int unk4, L2::FVector unk5, int unk6)
|
||||
{
|
||||
Services::ServiceLocator::GetInstance().GetEventDispatcher()->Dispatch(Events::AttackedEvent{ attacker->objectId, target->objectId });
|
||||
return (*__OnAttack)(This, attacker, target, unk0, unk1, unk2, unk3, unk4, unk5, unk6);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user