feat: add abnormal effects
This commit is contained in:
@@ -7,12 +7,14 @@
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#include "Factories/PlayerFactory.h"
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#include "Factories/SkillFactory.h"
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#include "Factories/ItemFactory.h"
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#include "Factories/AbnormalEffectFactory.h"
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#include "Repositories/DropRepository.h"
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#include "Repositories/HeroRepository.h"
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#include "Repositories/NPCRepository.h"
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#include "Repositories/PlayerRepository.h"
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#include "Repositories/SkillRepository.h"
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#include "Repositories/ItemRepository.h"
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#include "Repositories/AbnormalEffectRepository.h"
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#include "GameStructs/NetworkHandlerWrapper.h"
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#include "GameStructs/GameEngineWrapper.h"
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#include "GameStructs/L2GameDataWrapper.h"
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@@ -101,6 +103,16 @@ namespace Interlude
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);
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return result;
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}
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AbnormalEffectRepository& GetAbnormalEffectRepository() const override
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{
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static auto factory = AbnormalEffectFactory(GetL2GameData(), GetFName());
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static EntityHandler handler;
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static auto result = AbnormalEffectRepository(
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factory,
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handler
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);
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return result;
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}
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NetworkHandlerWrapper& GetNetworkHandler() const override
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{
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static NetworkHandlerWrapper result;
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@@ -0,0 +1,48 @@
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#pragma once
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#include <memory>
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#include <map>
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#include <chrono>
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#include "../GameStructs/L2GameDataWrapper.h"
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#include "../GameStructs/FName.h"
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#include "../../../Common/Common.h"
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#include "Domain/Entities/AbnormalEffect.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class AbnormalEffectFactory
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{
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public:
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AbnormalEffectFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
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m_L2GameData(l2GameData),
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m_FName(fName)
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{
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}
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AbnormalEffectFactory() = delete;
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virtual ~AbnormalEffectFactory() = default;
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std::unique_ptr<Entities::AbnormalEffect> Create(const uint32_t skillId, const uint32_t level) const
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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const auto name = data && data->name ? data->name : L"";
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const auto description = data && data->description ? data->description : L"";
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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return std::make_unique<Entities::AbnormalEffect>(
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skillId,
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static_cast<uint8_t>(level),
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ConvertFromWideChar(name),
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ConvertFromWideChar(description),
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iconEntry ? ConvertFromWideChar(iconEntry->value) : ""
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);
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}
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private:
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const L2GameDataWrapper& m_L2GameData;
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const FName& m_FName;
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};
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}
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@@ -0,0 +1,120 @@
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#pragma once
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#include <map>
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#include <chrono>
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/AbnormalEffectFactory.h"
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#include "../../../Events/AbnormalEffectChangedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class AbnormalEffectRepository : public Repositories::EntityRepositoryInterface
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{
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public:
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const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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std::map<uint32_t, Entities::AbnormalEffect*> skillPtrs;
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for (const auto& kvp : m_Effects)
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{
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skillPtrs[kvp.first] = kvp.second.get();
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}
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const auto objects = m_EntityHandler.GetEntities<Entities::AbnormalEffect*>(skillPtrs, [this](Entities::AbnormalEffect* item) {
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return std::make_unique<Entities::AbnormalEffect>(item);
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});
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auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
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for (const auto kvp : objects)
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{
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result.push_back(kvp.second);
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}
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return result;
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}
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AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityHandler& handler) :
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m_Factory(factory),
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m_EntityHandler(handler)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(HeroDeletedEvent::name, [this](const Event& evt) {
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OnHeroDeleted(evt);
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});
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}
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AbnormalEffectRepository() = delete;
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virtual ~AbnormalEffectRepository()
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{
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Reset();
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}
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_Effects.clear();
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}
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void OnHeroDeleted(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == HeroDeletedEvent::name)
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{
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Reset();
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}
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}
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void OnEffectToggled(const Event& evt)
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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if (evt.GetName() == AbnormalEffectChangedEvent::name)
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{
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const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
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const auto skillInfo = casted.GetSkillInfo();
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std::map<uint32_t, int32_t> ids;
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for (size_t i = 0; i < skillInfo.size(); i += 3)
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{
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const auto effectId = skillInfo[i];
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const auto level = skillInfo[i + 1];
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auto effect = m_Factory.Create(effectId, level);
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m_Effects.emplace(effect->GetId(), std::move(effect));
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ids[effectId] = effectId;
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}
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for (auto it = m_Effects.begin(); it != m_Effects.end();)
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{
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const auto& effect = it->second;
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if (ids.find(effect->GetId()) == ids.end())
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{
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it = m_Effects.erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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}
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private:
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const AbnormalEffectFactory& m_Factory;
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std::map<uint32_t, std::unique_ptr<Entities::AbnormalEffect>> m_Effects;
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std::shared_timed_mutex m_Mutex;
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EntityHandler& m_EntityHandler;
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};
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}
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@@ -190,9 +190,9 @@ namespace Interlude
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ids[skillInfo[i]] = skillInfo[i + 2];
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}
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for (auto it = m_Skills.begin(); it != m_Skills.end();)
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for (const auto& kvp : m_Skills)
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{
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const auto& skill = it->second;
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const auto& skill = kvp.second;
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const auto needToToggle = ids.find(skill->GetId()) != ids.end();
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// buff time less than zero means this is a aura
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@@ -206,10 +206,6 @@ namespace Interlude
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{
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skill->UpdateToggle(true);
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}
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else
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{
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++it;
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}
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}
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}
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}
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@@ -22,6 +22,7 @@ public:
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virtual Repositories::EntityRepositoryInterface& GetPlayerRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetItemRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetAbnormalEffectRepository() const = 0;
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virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
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virtual GameEngineInterface& GetGameEngine() const = 0;
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virtual L2GameDataInterface& GetL2GameData() const = 0;
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