feat: add abnormal effects

This commit is contained in:
k0t9i
2023-01-25 01:56:21 +04:00
parent d6c15ee0c2
commit e0c7445ef7
12 changed files with 296 additions and 6 deletions

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@@ -0,0 +1,95 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "EntityInterface.h"
namespace L2Bot::Domain::Entities
{
class AbnormalEffect : public EntityInterface
{
public:
const uint32_t GetId() const override
{
return m_SkillId;
}
void Update(const EntityInterface* other) override
{
const AbnormalEffect* casted = static_cast<const AbnormalEffect*>(other);
SaveState();
m_SkillId = casted->m_SkillId;
m_Level = casted->m_Level;
m_Name = casted->m_Name;
m_Description = casted->m_Description;
m_IconName = casted->m_IconName;
}
void SaveState() override
{
m_IsNewState = false;
}
const bool IsEqual(const EntityInterface* other) const override
{
const AbnormalEffect* casted = static_cast<const AbnormalEffect*>(other);
return m_SkillId == casted->m_SkillId &&
m_Level == casted->m_Level &&
m_Name == casted->m_Name &&
m_Description == casted->m_Description &&
m_IconName == casted->m_IconName;
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "skillId", std::to_string(m_SkillId) });
result.push_back({ "level", std::to_string(m_Level) });
if (m_IsNewState)
{
result.push_back({ "name", m_Name });
result.push_back({ "iconName", m_IconName });
result.push_back({ "description", m_Description });
}
return result;
}
AbnormalEffect(
const uint32_t skillId,
const uint8_t level,
const std::string& name,
const std::string& description,
const std::string& iconName
) :
m_SkillId(skillId),
m_Level(level),
m_Name(name),
m_Description(description),
m_IconName(iconName)
{
}
AbnormalEffect(const AbnormalEffect* other) :
m_SkillId(other->m_SkillId),
m_Level(other->m_Level),
m_Name(other->m_Name),
m_Description(other->m_Description),
m_IconName(other->m_IconName)
{
}
AbnormalEffect() = default;
virtual ~AbnormalEffect() = default;
private:
uint32_t m_SkillId = 0;
uint8_t m_Level = 0;
std::string m_Name = "";
std::string m_Description = "";
std::string m_IconName = "";
bool m_IsNewState = true;
};
}

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@@ -160,6 +160,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Domain\DTO\EntityState.h" />
<ClInclude Include="Domain\Entities\AbnormalEffect.h" />
<ClInclude Include="Domain\Entities\ArmorItem.h" />
<ClInclude Include="Domain\Entities\EntityInterface.h" />
<ClInclude Include="Domain\Entities\BaseItem.h" />

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@@ -135,6 +135,9 @@
<ClInclude Include="Domain\Enums\ItemType.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Domain\Entities\AbnormalEffect.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">