feat: adjust route to target

This commit is contained in:
Иванов Иван
2024-08-21 22:40:23 +02:00
parent 914f6ba20f
commit d0baa5c21a
3 changed files with 28 additions and 11 deletions

View File

@@ -1,7 +1,8 @@
using Client.Domain.AI.Combat;
using Client.Domain.Entities;
using Client.Domain.Service;
using Client.Infrastructure.Service;
using Client.Domain.ValueObjects;
using System;
namespace Client.Domain.AI.State
{
@@ -19,17 +20,32 @@ namespace Client.Domain.AI.State
target = hero;
}
var distance = hero.Transform.Position.HorizontalDistance(target.Transform.Position);
var distanceToPrevPosition = targetPosition != null ? targetPosition.HorizontalDistance(target.Transform.Position) : 0;
var routeNeedsToBeAdjusted = MathF.Abs(distanceToPrevPosition) > config.Combat.AttackDistanceMili;
if (routeNeedsToBeAdjusted)
{
asyncPathMover.Unlock();
}
if (asyncPathMover.IsLocked)
{
return;
}
var hasLineOfSight = asyncPathMover.Pathfinder.HasLineOfSight(hero.Transform.Position, target.Transform.Position);
if (distance >= Helper.GetAttackDistanceByConfig(worldHandler, config, hero, target) || !hasLineOfSight)
var distance = hero.Transform.Position.HorizontalDistance(target.Transform.Position);
if (routeNeedsToBeAdjusted || distance >= Helper.GetAttackDistanceByConfig(worldHandler, config, hero, target) || !asyncPathMover.Pathfinder.HasLineOfSight(hero.Transform.Position, target.Transform.Position))
{
targetPosition = target.Transform.Position.Clone() as Vector3;
asyncPathMover.MoveAsync(target.Transform.Position);
}
}
protected override void DoOnLeave(WorldHandler worldHandler, Config config, Hero hero)
{
targetPosition = null;
}
private Vector3? targetPosition = null;
}
}