feat: add weapon and shield items
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@ -120,10 +120,10 @@ private:
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std::vector<Serializers::SerializableStateContainer> items
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{
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Serializers::SerializableStateContainer{m_HeroService.GetEntities(), "hero"},
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/*Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
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Serializers::SerializableStateContainer{m_DropService.GetEntities(), "drop"},
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Serializers::SerializableStateContainer{m_NPCService.GetEntities(), "npc"},
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Serializers::SerializableStateContainer{m_PlayerService.GetEntities(), "player"},
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Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},*/
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Serializers::SerializableStateContainer{m_SkillService.GetEntities(), "skill"},
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Serializers::SerializableStateContainer{m_ItemService.GetEntities(), "item"},
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};
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