feat: add items #wip
This commit is contained in:
35
Client/Domain/Entities/BaseItem.cs
Normal file
35
Client/Domain/Entities/BaseItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Client.Domain.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Domain.Entities
|
||||
{
|
||||
public abstract class BaseItem : EntityInterface
|
||||
{
|
||||
public uint Id { get; set; }
|
||||
public uint ItemId { get; set; }
|
||||
public ItemTypeEnum Type { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string IconName { get; set; }
|
||||
public string Description { get; set; }
|
||||
public int Mana { get { return mana; } set { mana = value; }}
|
||||
public uint Weight { get; set; }
|
||||
|
||||
public BaseItem(uint id, uint itemId, ItemTypeEnum type, string name, string iconName, string description, int mana, uint weight)
|
||||
{
|
||||
Id = id;
|
||||
ItemId = itemId;
|
||||
Type = type;
|
||||
Name = name;
|
||||
IconName = iconName;
|
||||
Description = description;
|
||||
this.mana = mana;
|
||||
Weight = weight;
|
||||
}
|
||||
|
||||
private int mana;
|
||||
}
|
||||
}
|
26
Client/Domain/Entities/EtcItem.cs
Normal file
26
Client/Domain/Entities/EtcItem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Client.Domain.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Client.Domain.Entities
|
||||
{
|
||||
public class EtcItem : BaseItem
|
||||
{
|
||||
public uint Amount { get => amount; set => amount = value; }
|
||||
public bool IsQuest { get; set; }
|
||||
public bool IsAutoused { get => isAutoused; set => isAutoused = value; }
|
||||
public EtcItem(uint id, uint itemId, ItemTypeEnum type, string name, string iconName, string description, int mana, uint weight, uint amount, bool isQuest, bool isAutoused) :
|
||||
base(id, itemId, type, name, iconName, description, mana, weight)
|
||||
{
|
||||
this.amount = amount;
|
||||
IsQuest = isQuest;
|
||||
this.isAutoused = isAutoused;
|
||||
}
|
||||
|
||||
private uint amount;
|
||||
private bool isAutoused;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user