feat: add items #wip
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@@ -94,6 +94,7 @@ namespace Client
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.AddTransient(typeof(EntityFactoryInterface<Player>), typeof(EntityFactory<Player>))
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.AddTransient(typeof(EntityFactoryInterface<ChatMessage>), typeof(EntityFactory<ChatMessage>))
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.AddTransient(typeof(EntityFactoryInterface<Skill>), typeof(EntityFactory<Skill>))
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.AddTransient(typeof(EntityFactoryInterface<BaseItem>), typeof(ItemFactory))
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.AddSingleton<HeroHandler>()
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.AddSingleton<DropHandler>()
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@@ -101,6 +102,7 @@ namespace Client
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.AddSingleton<PlayerHandler>()
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.AddSingleton<ChatMessageHandler>()
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.AddSingleton<SkillHandler>()
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.AddSingleton<ItemHander>()
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.AddSingleton<MainViewModel>();
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}
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