feat: use unique ptr
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@ -1,5 +1,6 @@
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#pragma once
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#include <memory>
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#include <map>
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#include <chrono>
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#include "../GameStructs/L2GameDataWrapper.h"
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@ -23,7 +24,7 @@ namespace Interlude
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SkillFactory() = delete;
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virtual ~SkillFactory() = default;
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Entities::Skill* Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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std::unique_ptr<Entities::EntityInterface> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
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{
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const auto data = m_L2GameData.GetMSData(skillId, level);
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@ -33,8 +34,7 @@ namespace Interlude
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const auto description = data ? data->description : L"";
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const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
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return new Entities::Skill
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{
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return std::make_unique<Entities::Skill>(
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skillId,
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static_cast<uint8_t>(level),
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isActive != 1,
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@ -46,7 +46,7 @@ namespace Interlude
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false,
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false,
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false
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};
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);
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}
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private:
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