refactor: rename enums

This commit is contained in:
k0t9i
2023-01-25 17:49:50 +04:00
parent d7c0375416
commit b3bb4a52f3
12 changed files with 43 additions and 39 deletions

View File

@@ -3,8 +3,8 @@
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/WeaponType.h"
#include "../Enums/CrystalType.h"
#include "../Enums/WeaponTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
namespace L2Bot::Domain::Entities
{
@@ -109,8 +109,8 @@ namespace L2Bot::Domain::Entities
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::WeaponType weaponType,
const Enums::CrystalType crystalType,
const Enums::WeaponTypeEnum weaponType,
const Enums::CrystalTypeEnum crystalType,
const uint8_t rndDamage,
const uint32_t pAttack,
const uint32_t mAttack,
@@ -130,7 +130,7 @@ namespace L2Bot::Domain::Entities
iconName,
description,
weight,
Enums::ItemType::weapon
Enums::ItemTypeEnum::weapon
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
@@ -184,8 +184,8 @@ namespace L2Bot::Domain::Entities
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::WeaponType m_WeaponType = Enums::WeaponType::none;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
Enums::WeaponTypeEnum m_WeaponType = Enums::WeaponTypeEnum::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
uint8_t m_RndDamage = 0;
uint32_t m_PAttack = 0;
uint32_t m_MAttack = 0;