refactor: rename enums

This commit is contained in:
k0t9i
2023-01-25 17:49:50 +04:00
parent d7c0375416
commit b3bb4a52f3
12 changed files with 43 additions and 39 deletions

View File

@@ -3,7 +3,7 @@
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/CrystalType.h"
#include "../Enums/CrystalTypeEnum.h"
namespace L2Bot::Domain::Entities
{
@@ -83,7 +83,7 @@ namespace L2Bot::Domain::Entities
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::CrystalType crystalType,
const Enums::CrystalTypeEnum crystalType,
const int16_t evasion,
const uint32_t pDefense,
const uint16_t defRate
@@ -97,7 +97,7 @@ namespace L2Bot::Domain::Entities
iconName,
description,
weight,
Enums::ItemType::shield
Enums::ItemTypeEnum::shield
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
@@ -136,7 +136,7 @@ namespace L2Bot::Domain::Entities
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
int16_t m_Evasion = 0;
uint32_t m_PDefense = 0;
uint16_t m_DefRate = 0;