refactor: rename enums

This commit is contained in:
k0t9i
2023-01-25 17:49:50 +04:00
parent d7c0375416
commit b3bb4a52f3
12 changed files with 43 additions and 39 deletions

View File

@@ -3,7 +3,7 @@
#include <string>
#include <vector>
#include "EntityInterface.h"
#include "../Enums/ItemType.h"
#include "../Enums/ItemTypeEnum.h"
namespace L2Bot::Domain::Entities
{
@@ -89,7 +89,7 @@ namespace L2Bot::Domain::Entities
const std::string& iconName,
const std::string& description,
const uint16_t weight,
const Enums::ItemType type
const Enums::ItemTypeEnum type
) :
m_ObjectId(objectId),
m_ItemId(itemId),
@@ -134,7 +134,7 @@ namespace L2Bot::Domain::Entities
std::string m_IconName = "";
std::string m_Description = "";
uint16_t m_Weight = 0;
Enums::ItemType m_Type = Enums::ItemType::none;
Enums::ItemTypeEnum m_Type = Enums::ItemTypeEnum::none;
GetState m_PrevState = GetState();
};
}