refactor: rename enums
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@@ -3,8 +3,8 @@
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#include <string>
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#include <vector>
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#include "BaseItem.h"
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#include "../Enums/ArmorType.h"
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#include "../Enums/CrystalType.h"
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#include "../Enums/ArmorTypeEnum.h"
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#include "../Enums/CrystalTypeEnum.h"
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namespace L2Bot::Domain::Entities
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{
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@@ -97,8 +97,8 @@ namespace L2Bot::Domain::Entities
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const uint16_t weight,
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const bool isEquipped,
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const uint16_t enchantLevel,
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const Enums::ArmorType armorType,
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const Enums::CrystalType crystalType,
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const Enums::ArmorTypeEnum armorType,
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const Enums::CrystalTypeEnum crystalType,
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const uint32_t pDefense,
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const uint32_t mDefense,
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const std::string& setEffect,
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@@ -114,7 +114,7 @@ namespace L2Bot::Domain::Entities
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iconName,
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description,
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weight,
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Enums::ItemType::armor
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Enums::ItemTypeEnum::armor
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),
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m_IsEquipped(isEquipped),
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m_EnchantLevel(enchantLevel),
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@@ -159,8 +159,8 @@ namespace L2Bot::Domain::Entities
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private:
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bool m_IsEquipped = 0;
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uint16_t m_EnchantLevel = 0;
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Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
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Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
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Enums::ArmorTypeEnum m_ArmorType = Enums::ArmorTypeEnum::none;
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Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
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uint32_t m_PDefense = 0;
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uint32_t m_MDefense = 0;
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std::string m_SetEffect = "";
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