refactor: rename enums

This commit is contained in:
k0t9i
2023-01-25 17:49:50 +04:00
parent d7c0375416
commit b3bb4a52f3
12 changed files with 43 additions and 39 deletions

View File

@@ -3,8 +3,8 @@
#include <string>
#include <vector>
#include "BaseItem.h"
#include "../Enums/ArmorType.h"
#include "../Enums/CrystalType.h"
#include "../Enums/ArmorTypeEnum.h"
#include "../Enums/CrystalTypeEnum.h"
namespace L2Bot::Domain::Entities
{
@@ -97,8 +97,8 @@ namespace L2Bot::Domain::Entities
const uint16_t weight,
const bool isEquipped,
const uint16_t enchantLevel,
const Enums::ArmorType armorType,
const Enums::CrystalType crystalType,
const Enums::ArmorTypeEnum armorType,
const Enums::CrystalTypeEnum crystalType,
const uint32_t pDefense,
const uint32_t mDefense,
const std::string& setEffect,
@@ -114,7 +114,7 @@ namespace L2Bot::Domain::Entities
iconName,
description,
weight,
Enums::ItemType::armor
Enums::ItemTypeEnum::armor
),
m_IsEquipped(isEquipped),
m_EnchantLevel(enchantLevel),
@@ -159,8 +159,8 @@ namespace L2Bot::Domain::Entities
private:
bool m_IsEquipped = 0;
uint16_t m_EnchantLevel = 0;
Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
Enums::ArmorTypeEnum m_ArmorType = Enums::ArmorTypeEnum::none;
Enums::CrystalTypeEnum m_CrystalType = Enums::CrystalTypeEnum::none;
uint32_t m_PDefense = 0;
uint32_t m_MDefense = 0;
std::string m_SetEffect = "";