feat: add outgoing messages to client
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@ -8,13 +8,16 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using Client.Domain.Service;
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using System.Windows.Input;
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using Client.Application.Commands;
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namespace Client.Application.ViewModels
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{
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public class DropMapViewModel : ObservableObject
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{
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public uint Id => drop.Id;
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public string Name => drop.Name;
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public string Name => drop.Name + " (" + drop.Amount + ")";
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public Vector3 Position => new Vector3(
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(drop.Transform.Position.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2),
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(drop.Transform.Position.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2),
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@ -47,13 +50,27 @@ namespace Client.Application.ViewModels
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}
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}
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public DropMapViewModel(Drop drop, Hero hero)
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public ICommand MouseLeftClickCommand { get; }
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public ICommand MouseRightClickCommand { get; }
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private void OnMouseLeftClick(object? obj)
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{
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worldHandler.RequestPickUp(Id);
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}
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private void OnMouseRightClick(object? obj)
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{
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worldHandler.RequestMoveToEntity(Id);
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}
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public DropMapViewModel(Drop drop, Hero hero, WorldHandler worldHandler)
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{
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this.drop = drop;
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this.hero = hero;
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this.worldHandler = worldHandler;
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drop.PropertyChanged += Creature_PropertyChanged;
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drop.Transform.Position.PropertyChanged += Position_PropertyChanged;
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hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged;
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MouseLeftClickCommand = new RelayCommand(OnMouseLeftClick);
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MouseRightClickCommand = new RelayCommand(OnMouseRightClick);
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}
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private void HeroPosition_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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@ -68,7 +85,7 @@ namespace Client.Application.ViewModels
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private void Creature_PropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Name")
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if (e.PropertyName == "Name" || e.PropertyName == "Amount")
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{
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OnPropertyChanged("Name");
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}
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@ -76,6 +93,7 @@ namespace Client.Application.ViewModels
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private readonly Drop drop;
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private readonly Hero hero;
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private readonly WorldHandler worldHandler;
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private float scale = 1;
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private static readonly float MAX_RADIUS = 8;
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private static readonly float MIN_RADIUS = 2;
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