refactor: switch world handler parameters to map of repositories
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@@ -22,14 +22,7 @@ public:
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m_Transport(Application::PIPE_NAME),
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m_WorldHandler
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(
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m_AbstractFactory.GetHeroRepository(),
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m_AbstractFactory.GetDropRepository(),
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m_AbstractFactory.GetNPCRepository(),
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m_AbstractFactory.GetPlayerRepository(),
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m_AbstractFactory.GetSkillRepository(),
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m_AbstractFactory.GetItemRepository(),
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m_AbstractFactory.GetAbnormalEffectRepository(),
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m_AbstractFactory.GetChatMessageRepository(),
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m_AbstractFactory.GetRepositories(),
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m_Serializer,
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Services::IncomingMessageProcessor(m_MessageFactory, m_AbstractFactory.GetHeroService()),
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m_Transport
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@@ -1,5 +1,7 @@
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#pragma once
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#include<map>
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#include <string>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "Domain/Services/HeroServiceInterface.h"
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#include "GameStructs/NetworkHandlerInterface.h"
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@@ -31,5 +33,19 @@ public:
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virtual L2GameDataInterface& GetL2GameData() const = 0;
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virtual FNameInterface& GetFName() const = 0;
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virtual const std::map<std::wstring, Repositories::EntityRepositoryInterface&> GetRepositories() const
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{
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return {
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{L"hero", GetHeroRepository()},
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{L"drop", GetDropRepository()},
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{L"npc", GetNPCRepository()},
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{L"player", GetPlayerRepository()},
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{L"skill", GetSkillRepository()},
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{L"item", GetItemRepository()},
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{L"abnormalEffect", GetAbnormalEffectRepository()},
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{L"chat", GetChatMessageRepository()}
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};
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}
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static const VersionAbstractFactory& GetFactory(Version version, const uint16_t radius);
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};
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