feat: add max passable height to AI config
This commit is contained in:
@@ -33,6 +33,7 @@ namespace Client.Domain.AI
|
||||
public uint AttackDistanceBow { get; set; } = 500;
|
||||
public bool UseOnlySkills { get; set; } = false;
|
||||
public List<SkillCondition> SkillConditions { get; set; } = new List<SkillCondition>();
|
||||
public byte MaxPassableHeight { get; set; } = 30;
|
||||
|
||||
public bool SpoilIfPossible { get; set; } = true;
|
||||
public bool SpoilIsPriority { get; set; } = false;
|
||||
|
Reference in New Issue
Block a user