feat: add max passable height to AI config

This commit is contained in:
Иванов Иван
2024-08-22 09:45:11 +02:00
parent d0baa5c21a
commit 936697defc
16 changed files with 46 additions and 39 deletions

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@@ -33,6 +33,7 @@ namespace Client.Domain.AI
public uint AttackDistanceBow { get; set; } = 500;
public bool UseOnlySkills { get; set; } = false;
public List<SkillCondition> SkillConditions { get; set; } = new List<SkillCondition>();
public byte MaxPassableHeight { get; set; } = 30;
public bool SpoilIfPossible { get; set; } = true;
public bool SpoilIsPriority { get; set; } = false;