feat: add max passable height to AI config

This commit is contained in:
Иванов Иван
2024-08-22 09:45:11 +02:00
parent d0baa5c21a
commit 936697defc
16 changed files with 46 additions and 39 deletions

View File

@@ -117,6 +117,7 @@ namespace Client.Application.ViewModels
public byte DelevelingTargetLevel { get => delevelingTargetLevel; set { if (value != delevelingTargetLevel) { delevelingTargetLevel = value; OnPropertyChanged(); } } }
public uint DelevelingAttackDistance { get => delevelingAttackDistance; set { if (value != delevelingAttackDistance) { delevelingAttackDistance = value; OnPropertyChanged(); } } }
public uint DelevelingSkillId { get => delevelingSkillId; set { if (value != delevelingSkillId) { delevelingSkillId = value; OnPropertyChanged(); } } }
public byte MaxPassableHeight { get => maxPassableHeight; set { if (value != maxPassableHeight) { maxPassableHeight = value; OnPropertyChanged(); } } }
public void LoadConfig()
{
@@ -151,6 +152,7 @@ namespace Client.Application.ViewModels
DelevelingTargetLevel = config.Deleveling.TargetLevel;
DelevelingAttackDistance = config.Deleveling.AttackDistance;
DelevelingSkillId = config.Deleveling.SkillId;
MaxPassableHeight = config.Combat.MaxPassableHeight;
}
private void SaveConfig()
@@ -181,6 +183,7 @@ namespace Client.Application.ViewModels
config.Deleveling.TargetLevel = DelevelingTargetLevel;
config.Deleveling.AttackDistance = DelevelingAttackDistance;
config.Deleveling.SkillId = DelevelingSkillId;
config.Combat.MaxPassableHeight = MaxPassableHeight;
SaveCollections();
}
@@ -318,7 +321,7 @@ namespace Client.Application.ViewModels
private readonly ConfigDeserializerInterface configDeserializer;
private uint mobsMaxDeltaZ = 0;
private byte? mobLevelLowerLimit = null;
private byte? mobLevelUpperLimit = null;
private byte maxPassableHeight = 0;
private bool spoilIfPossible = false;
private bool spoilIsPriority = false;
private uint spoilSkillId = 0;
@@ -340,5 +343,6 @@ namespace Client.Application.ViewModels
private byte delevelingTargetLevel = 0;
private uint delevelingAttackDistance = 0;
private uint delevelingSkillId = 0;
private byte? mobLevelUpperLimit = null;
}
}