fix: update all skill on skill created event
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@ -134,19 +134,18 @@ namespace Interlude
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const auto skillInfo = casted.GetSkillInfo();
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const auto skillId = skillInfo[2];
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auto skill = m_Factory.Create(
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skillInfo[2],
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skillInfo[1],
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skillInfo[0]
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);
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if (m_Skills.find(skillId) == m_Skills.end())
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{
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auto skill = m_Factory.Create(
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skillInfo[2],
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skillInfo[1],
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skillInfo[0]
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);
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m_Skills.emplace(skill->GetId(), std::move(skill));
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}
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else
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{
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m_Skills[skillId]->UpdateLevel(skillInfo[1]);
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m_Skills[skillId] = std::move(skill);
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}
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m_NewSkills[skillId] = skillId;
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}
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