fix: update all skill on skill created event
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@@ -34,10 +34,6 @@ namespace L2Bot::Domain::Entities
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{
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m_IsToggled = isToggled;
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}
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void UpdateLevel(const uint8_t level)
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{
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m_Level = level;
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}
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void Update(const EntityInterface* other) override
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{
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@@ -60,6 +56,8 @@ namespace L2Bot::Domain::Entities
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{
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m_PrevState =
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{
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m_Name,
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m_IconName,
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m_Cost,
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m_Range,
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m_Description,
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@@ -96,10 +94,16 @@ namespace L2Bot::Domain::Entities
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if (m_PrevState.isNewState)
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{
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result.push_back({ L"isActive", std::to_wstring(m_IsActive) });
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result.push_back({ L"name", m_Name });
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result.push_back({ L"iconName", m_IconName });
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}
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if (m_PrevState.isNewState || m_Name != m_PrevState.name)
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{
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result.push_back({ L"name", m_Name });
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}
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if (m_PrevState.isNewState || m_IconName != m_PrevState.iconName)
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{
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result.push_back({ L"iconName", m_IconName });
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}
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if (m_PrevState.isNewState || m_Description != m_PrevState.description)
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{
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result.push_back({ L"description", m_Description });
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@@ -181,6 +185,8 @@ namespace L2Bot::Domain::Entities
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private:
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struct GetState
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{
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std::wstring name = L"";
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std::wstring iconName = L"";
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uint8_t cost = 0;
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int16_t range = 0;
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std::wstring description = L"";
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