refactor: remove unnecessary classes

This commit is contained in:
k0t9i
2023-10-16 00:03:43 +04:00
parent a7a9b626f4
commit 787f4969ed
57 changed files with 1651 additions and 1600 deletions

View File

@@ -1,11 +1,9 @@
#pragma once
#include <map>
#include <shared_mutex>
#include <unordered_map>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/PlayerFactory.h"
#include "../../GameStructs/FindObjectsTrait.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -14,32 +12,29 @@ namespace Interlude
class PlayerRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
const auto creatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
const auto allCreatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
return m_NetworkHandler.GetNextCreature(radius, prevId);
});
std::map<uint32_t, User*> items;
for (const auto& kvp : creatures)
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
for (const auto& kvp : allCreatures)
{
const auto creature = kvp.second;
if (creature->userType == L2::UserType::USER && creature->lvl == 0) {
items.emplace(creature->objectId, creature);
const auto &creature = kvp.second;
if (creature->userType != L2::UserType::USER || creature->lvl != 0) {
continue;
}
}
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
if (m_Players.find(creature->objectId) == m_Players.end()) {
m_Players[creature->objectId] = m_Factory.Create(creature);
}
else
{
m_Factory.Update(m_Players[creature->objectId], creature);
}
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
result[creature->objectId] = m_Players[creature->objectId];
}
return result;
@@ -48,14 +43,13 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityFinder.Reset();
m_Players.clear();
}
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityFinder& finder, const uint16_t radius) :
PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_Radius(radius),
m_EntityFinder(finder)
m_Radius(radius)
{
}
@@ -67,7 +61,6 @@ namespace Interlude
const PlayerFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
const uint16_t m_Radius;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
std::unordered_map<uint32_t, std::shared_ptr<Entities::Player>> m_Players;
};
}