refactor: remove unnecessary classes
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@@ -1,11 +1,9 @@
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#pragma once
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#include <map>
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#include <shared_mutex>
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#include <unordered_map>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/PlayerFactory.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityFinder.h"
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using namespace L2Bot::Domain;
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@@ -14,32 +12,29 @@ namespace Interlude
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class PlayerRepository : public Repositories::EntityRepositoryInterface, public FindObjectsTrait
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{
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public:
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const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
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const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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const auto creatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
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const auto allCreatures = FindAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
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return m_NetworkHandler.GetNextCreature(radius, prevId);
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});
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std::map<uint32_t, User*> items;
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for (const auto& kvp : creatures)
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std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
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for (const auto& kvp : allCreatures)
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{
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const auto creature = kvp.second;
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if (creature->userType == L2::UserType::USER && creature->lvl == 0) {
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items.emplace(creature->objectId, creature);
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const auto &creature = kvp.second;
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if (creature->userType != L2::UserType::USER || creature->lvl != 0) {
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continue;
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}
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}
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const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
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return m_Factory.Create(item);
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});
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if (m_Players.find(creature->objectId) == m_Players.end()) {
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m_Players[creature->objectId] = m_Factory.Create(creature);
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}
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else
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{
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m_Factory.Update(m_Players[creature->objectId], creature);
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}
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auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
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for (const auto kvp : objects)
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{
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result.push_back(kvp.second);
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result[creature->objectId] = m_Players[creature->objectId];
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}
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return result;
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@@ -48,14 +43,13 @@ namespace Interlude
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void Reset() override
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{
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std::shared_lock<std::shared_timed_mutex>(m_Mutex);
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m_EntityFinder.Reset();
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m_Players.clear();
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}
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PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, EntityFinder& finder, const uint16_t radius) :
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PlayerRepository(const NetworkHandlerWrapper& networkHandler, const PlayerFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius),
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m_EntityFinder(finder)
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m_Radius(radius)
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{
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}
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@@ -67,7 +61,6 @@ namespace Interlude
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const PlayerFactory& m_Factory;
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const NetworkHandlerWrapper& m_NetworkHandler;
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const uint16_t m_Radius;
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EntityFinder& m_EntityFinder;
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std::shared_timed_mutex m_Mutex;
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std::unordered_map<uint32_t, std::shared_ptr<Entities::Player>> m_Players;
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};
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}
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