refactor: remove unnecessary classes

This commit is contained in:
k0t9i
2023-10-16 00:03:43 +04:00
parent a7a9b626f4
commit 787f4969ed
57 changed files with 1651 additions and 1600 deletions

View File

@@ -7,7 +7,6 @@
#include "../../../Events/HeroCreatedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityFinder.h"
using namespace L2Bot::Domain;
@@ -16,39 +15,28 @@ namespace Interlude
class HeroRepository : public Repositories::EntityRepositoryInterface
{
public:
const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
{
std::unique_lock<std::shared_timed_mutex>(m_Mutex);
auto hero = m_NetworkHandler.GetHero();
const auto hero = m_NetworkHandler.GetHero();
if (hero != nullptr && m_PrevHero == nullptr)
{
EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> result;
if (hero) {
if (!m_Hero) {
m_Hero = m_Factory.Create(hero);
EventDispatcher::GetInstance().Dispatch(HeroCreatedEvent{});
}
else
{
m_Factory.Update(m_Hero, hero);
}
result[hero->objectId] = m_Hero;
}
if (hero == nullptr && m_PrevHero != nullptr)
{
else {
m_Hero = nullptr;
EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
}
m_PrevHero = hero;
std::map<uint32_t, User*> items;
if (hero)
{
items.emplace(hero->objectId, hero);
}
const auto objects = m_EntityFinder.FindEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
@@ -56,13 +44,12 @@ namespace Interlude
void Reset() override
{
std::shared_lock<std::shared_timed_mutex>(m_Mutex);
m_EntityFinder.Reset();
m_Hero = nullptr;
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityFinder& finder) :
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
m_NetworkHandler(networkHandler),
m_Factory(factory),
m_EntityFinder(finder)
m_Factory(factory)
{
}
@@ -73,8 +60,6 @@ namespace Interlude
private:
const HeroFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
User* m_PrevHero = nullptr;
EntityFinder& m_EntityFinder;
std::shared_timed_mutex m_Mutex;
std::shared_ptr<Entities::Hero> m_Hero;
};
}