refactor: remove unnecessary classes
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@@ -1,6 +1,6 @@
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#pragma once
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#include <map>
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#include <unordered_map>
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#include <chrono>
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#include <shared_mutex>
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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@@ -9,7 +9,6 @@
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityFinder.h"
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using namespace L2Bot::Domain;
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@@ -18,27 +17,15 @@ namespace Interlude
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class AbnormalEffectRepository : public Repositories::EntityRepositoryInterface
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{
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public:
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const std::vector<std::shared_ptr<DTO::EntityState>> GetEntities() override
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const std::unordered_map<std::uint32_t, std::shared_ptr<Entities::EntityInterface>> GetEntities() override
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{
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std::unique_lock<std::shared_timed_mutex>(m_Mutex);
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const auto objects = m_EntityFinder.FindEntities<std::shared_ptr<Entities::AbnormalEffect>>(m_Effects, [this](std::shared_ptr<Entities::AbnormalEffect> item) {
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return std::make_shared<Entities::AbnormalEffect>(item.get());
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});
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auto result = std::vector<std::shared_ptr<DTO::EntityState>>();
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for (const auto kvp : objects)
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{
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result.push_back(kvp.second);
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}
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return result;
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return m_Effects;
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}
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AbnormalEffectRepository(const AbnormalEffectFactory& factory, EntityFinder& finder) :
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m_Factory(factory),
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m_EntityFinder(finder)
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AbnormalEffectRepository(const AbnormalEffectFactory& factory) :
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m_Factory(factory)
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{
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EventDispatcher::GetInstance().Subscribe(AbnormalEffectChangedEvent::name, [this](const Event& evt) {
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OnEffectToggled(evt);
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@@ -75,40 +62,48 @@ namespace Interlude
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if (evt.GetName() == AbnormalEffectChangedEvent::name)
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{
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const auto casted = static_cast<const AbnormalEffectChangedEvent&>(evt);
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const auto skillInfo = casted.GetSkillInfo();
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const auto &actualIds = Create(casted.GetSkillInfo());
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Delete(actualIds);
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}
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}
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std::map<uint32_t, int32_t> ids;
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for (size_t i = 0; i < skillInfo.size(); i += 3)
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private:
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const std::unordered_map<uint32_t, int32_t> Create(const std::vector<int32_t> &skillInfo)
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{
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std::unordered_map<uint32_t, int32_t> ids;
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for (size_t i = 0; i < skillInfo.size(); i += 3)
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{
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const auto effectId = skillInfo[i];
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const auto level = skillInfo[i + 1];
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m_Effects[effectId] = m_Factory.Create(effectId, level);
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ids[effectId] = effectId;
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}
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return ids;
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}
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void Delete(const std::unordered_map<uint32_t, int32_t> &actualIds)
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{
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for (auto it = m_Effects.begin(); it != m_Effects.end();)
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{
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if (actualIds.find(it->second->GetId()) == actualIds.end())
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{
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const auto effectId = skillInfo[i];
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const auto level = skillInfo[i + 1];
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auto effect = m_Factory.Create(effectId, level);
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m_Effects.emplace(effect->GetId(), effect);
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ids[effectId] = effectId;
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it = m_Effects.erase(it);
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}
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for (auto it = m_Effects.begin(); it != m_Effects.end();)
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else
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{
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const auto& effect = it->second;
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if (ids.find(effect->GetId()) == ids.end())
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{
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it = m_Effects.erase(it);
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}
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else
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{
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++it;
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}
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++it;
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}
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}
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}
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private:
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const AbnormalEffectFactory& m_Factory;
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std::map<uint32_t, std::shared_ptr<Entities::AbnormalEffect>> m_Effects;
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std::unordered_map<uint32_t, std::shared_ptr<Entities::EntityInterface>> m_Effects;
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std::shared_timed_mutex m_Mutex;
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EntityFinder& m_EntityFinder;
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};
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}
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