refactor: remove unnecessary classes
This commit is contained in:
@@ -1,6 +1,6 @@
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#pragma once
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#include "Domain/ValueObjects/ChatMessage.h"
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#include "Domain/Entities/ChatMessage.h"
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#include "../../../DTO/ChatMessage.h"
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using namespace L2Bot::Domain;
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@@ -13,14 +13,14 @@ namespace Interlude
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ChatMessageFactory() = default;
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virtual ~ChatMessageFactory() = default;
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ValueObjects::ChatMessage Create(const ChatMessage& message) const
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std::shared_ptr<Entities::ChatMessage> Create(const ChatMessage& message) const
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{
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return ValueObjects::ChatMessage{
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return std::make_shared<Entities::ChatMessage>(
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message.objectId,
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static_cast<Enums::ChatChannelEnum>(message.channel),
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message.name,
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message.text
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};
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);
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}
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};
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}
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@@ -11,6 +11,17 @@ namespace Interlude
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{
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class DropFactory
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{
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private:
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struct Data
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{
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uint32_t id;
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ValueObjects::Transform transform;
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uint32_t itemId;
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uint32_t amount;
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std::wstring name;
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std::wstring iconName;
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};
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public:
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DropFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
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m_L2GameData(l2GameData),
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@@ -22,12 +33,40 @@ namespace Interlude
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virtual ~DropFactory() = default;
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std::shared_ptr<Entities::Drop> Create(const Item* item) const
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{
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const auto &data = GetData(item);
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return std::make_shared<Entities::Drop>(
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data.id,
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data.transform,
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data.itemId,
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data.amount,
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data.name,
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data.iconName
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);
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}
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void Update(std::shared_ptr<Entities::Drop>& drop, const Item* item) const
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{
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const auto& data = GetData(item);
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drop->Update(
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data.transform,
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data.itemId,
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data.amount,
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data.name,
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data.iconName
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);
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}
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private:
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const Data GetData(const Item* item) const
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{
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const auto itemData = m_L2GameData.GetItemData(item->itemId);
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const auto nameEntry = itemData ? m_FName.GetEntry(itemData->nameIndex) : nullptr;
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const auto iconEntry = itemData ? m_FName.GetEntry(itemData->iconNameIndex) : nullptr;
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return std::make_shared<Entities::Drop>(
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return {
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item->objectId,
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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@@ -43,7 +82,7 @@ namespace Interlude
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item->amount,
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nameEntry ? std::wstring(nameEntry->value) : L"",
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iconEntry ? std::wstring(iconEntry->value) : L""
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);
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};
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}
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private:
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@@ -9,80 +9,137 @@ namespace Interlude
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{
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class HeroFactory
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{
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private:
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struct Data
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{
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uint32_t id;
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ValueObjects::Transform transform;
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ValueObjects::FullName fullName;
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ValueObjects::VitalStats vitalStats;
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ValueObjects::Phenotype phenotype;
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ValueObjects::ExperienceInfo experienceInfo;
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ValueObjects::PermanentStats permanentStats;
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ValueObjects::VariableStats variableStats;
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ValueObjects::Reputation reputation;
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ValueObjects::InventoryInfo inventoryInfo;
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uint32_t targetId;
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bool isStanding;
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};
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public:
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HeroFactory() = default;
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virtual ~HeroFactory() = default;
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std::shared_ptr<Entities::Hero> Create(const User* item) const
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{
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const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
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const auto& data = GetData(item);
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return std::make_shared<Entities::Hero>(
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item->objectId,
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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ValueObjects::Vector3(
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static_cast<float_t>(item->pawn->Rotation.Pitch),
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static_cast<float_t>(item->pawn->Rotation.Yaw),
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static_cast<float_t>(item->pawn->Rotation.Roll)
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),
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ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
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ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
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),
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ValueObjects::FullName(
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std::wstring(item->nickname),
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std::wstring(item->title)
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),
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ValueObjects::VitalStats(
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item->maxHp, item->hp,
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item->maxMp, item->mp,
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item->maxCp, item->cp
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),
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ValueObjects::Phenotype(
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(Enums::RaceEnum)item->raceId,
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item->gender == L2::Gender::MALE,
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(Enums::ClassEnum)item->classId,
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(Enums::ClassEnum)item->activeClassId
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),
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ValueObjects::ExperienceInfo(
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item->lvl,
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item->exp,
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item->sp
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),
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ValueObjects::PermanentStats(
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item->str,
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item->dex,
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item->con,
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item->int_,
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item->men,
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item->wit
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),
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ValueObjects::VariableStats(
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item->accuracy,
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item->critRate,
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item->pAttack,
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item->attackSpeed,
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item->pDefense,
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item->evasion,
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item->mAttack,
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item->mDefense,
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item->castingSpeed
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),
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ValueObjects::Reputation(
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item->karma,
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item->pkKills,
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item->pvpKills,
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static_cast<uint8_t>(item->recRemaining),
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static_cast<uint8_t>(item->evalScore)
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),
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ValueObjects::InventoryInfo(
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item->maxWeight,
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item->weight,
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item->invSlotCount
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),
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playerController ? playerController->targetObjectId : 0,
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playerController ? playerController->isStanding == 1 : true
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data.id,
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data.transform,
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data.fullName,
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data.vitalStats,
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data.phenotype,
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data.experienceInfo,
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data.permanentStats,
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data.variableStats,
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data.reputation,
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data.inventoryInfo,
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data.targetId,
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data.isStanding
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);
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}
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void Update(std::shared_ptr<Entities::Hero>& hero, const User* item) const
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{
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const auto& data = GetData(item);
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hero->Update(
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data.transform,
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data.fullName,
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data.vitalStats,
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data.phenotype,
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data.experienceInfo,
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data.permanentStats,
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data.variableStats,
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data.reputation,
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data.inventoryInfo,
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data.targetId,
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data.isStanding
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);
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}
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private:
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const Data GetData(const User* item) const
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{
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const auto playerController = item->pawn ? item->pawn->lineagePlayerController : nullptr;
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return {
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item->objectId,
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ValueObjects::Transform(
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ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
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ValueObjects::Vector3(
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static_cast<float_t>(item->pawn->Rotation.Pitch),
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static_cast<float_t>(item->pawn->Rotation.Yaw),
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static_cast<float_t>(item->pawn->Rotation.Roll)
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),
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ValueObjects::Vector3(item->pawn->Velocity.x, item->pawn->Velocity.y, item->pawn->Velocity.z),
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ValueObjects::Vector3(item->pawn->Acceleration.x, item->pawn->Acceleration.y, item->pawn->Acceleration.z)
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),
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ValueObjects::FullName(
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std::wstring(item->nickname),
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std::wstring(item->title)
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),
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ValueObjects::VitalStats(
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item->maxHp, item->hp,
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item->maxMp, item->mp,
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item->maxCp, item->cp
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),
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ValueObjects::Phenotype(
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(Enums::RaceEnum)item->raceId,
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item->gender == L2::Gender::MALE,
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(Enums::ClassEnum)item->classId,
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(Enums::ClassEnum)item->activeClassId
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),
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ValueObjects::ExperienceInfo(
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item->lvl,
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item->exp,
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item->sp
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),
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ValueObjects::PermanentStats(
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item->str,
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item->dex,
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item->con,
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item->int_,
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item->men,
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item->wit
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),
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ValueObjects::VariableStats(
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item->accuracy,
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item->critRate,
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item->pAttack,
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item->attackSpeed,
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item->pDefense,
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item->evasion,
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item->mAttack,
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item->mDefense,
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item->castingSpeed
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),
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ValueObjects::Reputation(
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item->karma,
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item->pkKills,
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item->pvpKills,
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static_cast<uint8_t>(item->recRemaining),
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static_cast<uint8_t>(item->evalScore)
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),
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ValueObjects::InventoryInfo(
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item->maxWeight,
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item->weight,
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item->invSlotCount
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),
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playerController ? playerController->targetObjectId : 0,
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playerController ? playerController->isStanding == 1 : true
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};
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}
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};
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}
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@@ -19,6 +19,64 @@ namespace Interlude
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{
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class ItemFactory
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{
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private:
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struct BaseData
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{
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uint32_t objectId;
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uint32_t itemId;
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int32_t mana;
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std::wstring name;
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std::wstring iconName;
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std::wstring description;
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uint16_t weight;
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};
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struct EtcData : public BaseData
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{
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uint32_t amount;
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bool isQuest;
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};
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struct ArmorData : public BaseData
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{
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bool isEquipped;
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uint16_t enchantLevel;
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Enums::ArmorTypeEnum armorType;
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Enums::CrystalTypeEnum crystalType;
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uint32_t pDefense;
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uint32_t mDefense;
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std::wstring setEffect;
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std::wstring addSetEffect;
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std::wstring enchantEffect;
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};
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struct ShieldData : public BaseData
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{
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bool isEquipped;
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uint16_t enchantLevel;
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Enums::CrystalTypeEnum crystalType;
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int16_t evasion;
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uint32_t pDefense;
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uint16_t defRate;
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};
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struct WeaponData : public BaseData
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{
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bool isEquipped;
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uint16_t enchantLevel;
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Enums::WeaponTypeEnum weaponType;
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Enums::CrystalTypeEnum crystalType;
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uint8_t rndDamage;
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uint32_t pAttack;
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uint32_t mAttack;
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uint16_t critical;
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int8_t hitModify;
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uint16_t atkSpd;
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uint8_t mpConsume;
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uint8_t soulshotCount;
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uint8_t spiritshotCount;
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};
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public:
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ItemFactory(const L2GameDataWrapper& l2GameData, const FName& fName, const EnchantHelper& enchantHelper) :
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m_L2GameData(l2GameData),
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@@ -33,7 +91,237 @@ namespace Interlude
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std::shared_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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{
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//FIXME during first start data may be undefined
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const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
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const auto data = GetItemData(itemInfo.itemId);
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if (data)
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{
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switch (data->dataType)
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{
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case L2::ItemDataType::ARMOR:
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return CreateArmor(itemInfo);
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case L2::ItemDataType::WEAPON:
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return CreateWeaponOrShield(itemInfo);
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}
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return CreateEtc(itemInfo);
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}
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return nullptr;
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}
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void Update(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
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{
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//FIXME during first start data may be undefined
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const auto data = GetItemData(itemInfo.itemId);
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if (data)
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{
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switch (data->dataType)
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{
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case L2::ItemDataType::ARMOR:
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UpdateArmor(item, itemInfo);
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return;
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case L2::ItemDataType::WEAPON:
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UpdateWeaponOrShield(item, itemInfo);
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return;
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}
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}
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UpdateEtc(item, itemInfo);
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}
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private:
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std::shared_ptr<Entities::BaseItem> CreateEtc(const ItemData& itemInfo) const
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{
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const auto& data = GetEtcData(itemInfo);
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return std::make_shared<Entities::EtcItem>(
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data.objectId,
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data.itemId,
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data.mana,
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data.name,
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data.iconName,
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data.description,
|
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data.weight,
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data.amount,
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data.isQuest
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);
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}
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void UpdateEtc(std::shared_ptr<Entities::BaseItem> &item, const ItemData& itemInfo) const
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{
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auto etcItem = std::dynamic_pointer_cast<Entities::EtcItem>(item);
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const auto& data = GetEtcData(itemInfo);
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etcItem->Update(
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data.itemId,
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data.mana,
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data.name,
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data.iconName,
|
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data.description,
|
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data.weight,
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data.amount,
|
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data.isQuest
|
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);
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}
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std::shared_ptr<Entities::BaseItem> CreateArmor(const ItemData& itemInfo) const
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{
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const auto& data = GetArmorData(itemInfo);
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return std::make_shared<Entities::ArmorItem>(
|
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data.objectId,
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data.itemId,
|
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data.mana,
|
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data.name,
|
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data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
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data.armorType,
|
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data.crystalType,
|
||||
data.pDefense,
|
||||
data.mDefense,
|
||||
data.setEffect,
|
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data.addSetEffect,
|
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data.enchantEffect
|
||||
);
|
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}
|
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|
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void UpdateArmor(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
|
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{
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auto armorItem = std::dynamic_pointer_cast<Entities::ArmorItem>(item);
|
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|
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const auto& data = GetArmorData(itemInfo);
|
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|
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armorItem->Update(
|
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data.itemId,
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data.mana,
|
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data.name,
|
||||
data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
||||
data.armorType,
|
||||
data.crystalType,
|
||||
data.pDefense,
|
||||
data.mDefense,
|
||||
data.setEffect,
|
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data.addSetEffect,
|
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data.enchantEffect
|
||||
);
|
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}
|
||||
|
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std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const ItemData& itemInfo) const
|
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{
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const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
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|
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if (itemData->weaponType != L2::WeaponType::SHIELD)
|
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{
|
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const auto& data = GetWeaponData(itemInfo, itemData);
|
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|
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return std::make_shared<Entities::WeaponItem>(
|
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data.objectId,
|
||||
data.itemId,
|
||||
data.mana,
|
||||
data.name,
|
||||
data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
||||
data.weaponType,
|
||||
data.crystalType,
|
||||
data.rndDamage,
|
||||
data.pAttack,
|
||||
data.mAttack,
|
||||
data.critical,
|
||||
data.hitModify,
|
||||
data.atkSpd,
|
||||
data.mpConsume,
|
||||
data.soulshotCount,
|
||||
data.spiritshotCount
|
||||
);
|
||||
}
|
||||
|
||||
const auto& data = GetShieldData(itemInfo, itemData);
|
||||
|
||||
return std::make_shared<Entities::ShieldItem>(
|
||||
data.objectId,
|
||||
data.itemId,
|
||||
data.mana,
|
||||
data.name,
|
||||
data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
||||
data.crystalType,
|
||||
data.evasion,
|
||||
data.pDefense,
|
||||
data.defRate
|
||||
);
|
||||
}
|
||||
|
||||
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const ItemData& itemInfo) const
|
||||
{
|
||||
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
|
||||
|
||||
if (itemData->weaponType != L2::WeaponType::SHIELD)
|
||||
{
|
||||
auto weaponItem = std::dynamic_pointer_cast<Entities::WeaponItem>(item);
|
||||
const auto& data = GetWeaponData(itemInfo, itemData);
|
||||
|
||||
weaponItem->Update(
|
||||
data.itemId,
|
||||
data.mana,
|
||||
data.name,
|
||||
data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
||||
data.weaponType,
|
||||
data.crystalType,
|
||||
data.rndDamage,
|
||||
data.pAttack,
|
||||
data.mAttack,
|
||||
data.critical,
|
||||
data.hitModify,
|
||||
data.atkSpd,
|
||||
data.mpConsume,
|
||||
data.soulshotCount,
|
||||
data.spiritshotCount
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto shieldItem = std::dynamic_pointer_cast<Entities::ShieldItem>(item);
|
||||
const auto& data = GetShieldData(itemInfo, itemData);
|
||||
|
||||
shieldItem->Update(
|
||||
data.itemId,
|
||||
data.mana,
|
||||
data.name,
|
||||
data.iconName,
|
||||
data.description,
|
||||
data.weight,
|
||||
data.isEquipped,
|
||||
data.enchantLevel,
|
||||
data.crystalType,
|
||||
data.evasion,
|
||||
data.pDefense,
|
||||
data.defRate
|
||||
);
|
||||
}
|
||||
|
||||
const BaseData GetBaseData(const ItemData& itemInfo) const
|
||||
{
|
||||
const auto data = GetItemData(itemInfo.itemId);
|
||||
|
||||
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
|
||||
const auto name = nameEntry ? std::wstring(nameEntry->value) : L"";
|
||||
@@ -41,99 +329,52 @@ namespace Interlude
|
||||
const auto icon = iconEntry ? std::wstring(iconEntry->value) : L"";
|
||||
const auto description = data && data->description ? std::wstring(data->description) : L"";
|
||||
|
||||
if (data)
|
||||
{
|
||||
switch (data->dataType)
|
||||
{
|
||||
case L2::ItemDataType::ARMOR:
|
||||
return CreateArmor(itemInfo, data, name, icon, description);
|
||||
case L2::ItemDataType::WEAPON:
|
||||
return CreateWeaponOrShield(itemInfo, data, name, icon, description);
|
||||
}
|
||||
}
|
||||
|
||||
return CreateEtc(itemInfo, data, name, icon, description);
|
||||
}
|
||||
|
||||
std::shared_ptr<Entities::BaseItem> Copy(std::shared_ptr<Entities::BaseItem> other) const
|
||||
{
|
||||
auto otherPtr = other.get();
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::EtcItem*>(otherPtr);
|
||||
if (object)
|
||||
{
|
||||
return std::make_shared<Entities::EtcItem>(object);
|
||||
}
|
||||
}
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::ArmorItem*>(otherPtr);
|
||||
if (object)
|
||||
{
|
||||
return std::make_shared<Entities::ArmorItem>(object);
|
||||
}
|
||||
}
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::WeaponItem*>(otherPtr);
|
||||
if (object)
|
||||
{
|
||||
return std::make_shared<Entities::WeaponItem>(object);
|
||||
}
|
||||
}
|
||||
{
|
||||
const auto object = dynamic_cast<const Entities::ShieldItem*>(otherPtr);
|
||||
if (object)
|
||||
{
|
||||
return std::make_shared<Entities::ShieldItem>(object);
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_shared<Entities::BaseItem>(otherPtr);
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<Entities::BaseItem> CreateEtc(
|
||||
const ItemData& itemInfo,
|
||||
const FL2ItemDataBase* itemData,
|
||||
const std::wstring& name,
|
||||
const std::wstring& icon,
|
||||
const std::wstring& description
|
||||
) const
|
||||
{
|
||||
return std::make_shared<Entities::EtcItem>(
|
||||
return {
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
itemInfo.amount,
|
||||
itemInfo.isQuest
|
||||
);
|
||||
(uint16_t)(data ? data->weight : 0)
|
||||
};
|
||||
}
|
||||
|
||||
std::shared_ptr<Entities::BaseItem> CreateArmor(
|
||||
const ItemData& itemInfo,
|
||||
const FL2ItemDataBase* itemData,
|
||||
const std::wstring& name,
|
||||
const std::wstring& icon,
|
||||
const std::wstring& description
|
||||
) const
|
||||
const EtcData GetEtcData(const ItemData& itemInfo) const
|
||||
{
|
||||
const auto casted = static_cast<const FL2ArmorItemData*>(itemData);
|
||||
const auto& baseData = GetBaseData(itemInfo);
|
||||
|
||||
return {
|
||||
baseData.objectId,
|
||||
baseData.itemId,
|
||||
baseData.mana,
|
||||
baseData.name,
|
||||
baseData.iconName,
|
||||
baseData.description,
|
||||
baseData.weight,
|
||||
itemInfo.amount,
|
||||
itemInfo.isQuest
|
||||
};
|
||||
}
|
||||
|
||||
const ArmorData GetArmorData(const ItemData& itemInfo) const
|
||||
{
|
||||
const auto& baseData = GetBaseData(itemInfo);
|
||||
|
||||
const auto casted = static_cast<const FL2ArmorItemData*>(GetItemData(itemInfo.itemId));
|
||||
|
||||
const auto setEffect = casted && casted->setEffect ? std::wstring(casted->setEffect) : L"";
|
||||
const auto addSetEffect = casted && casted->setEffect ? std::wstring(casted->setEffect) : L"";
|
||||
const auto enchantEffect = casted && casted->enchantEffect ? std::wstring(casted->enchantEffect) : L"";
|
||||
|
||||
return std::make_shared<Entities::ArmorItem>(
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
return {
|
||||
baseData.objectId,
|
||||
baseData.itemId,
|
||||
baseData.mana,
|
||||
baseData.name,
|
||||
baseData.iconName,
|
||||
baseData.description,
|
||||
baseData.weight,
|
||||
itemInfo.isEquipped > 0,
|
||||
itemInfo.enchantLevel,
|
||||
casted ? static_cast<Enums::ArmorTypeEnum>(casted->armorType) : Enums::ArmorTypeEnum::none,
|
||||
@@ -143,60 +384,61 @@ namespace Interlude
|
||||
setEffect,
|
||||
addSetEffect,
|
||||
enchantEffect
|
||||
);
|
||||
};
|
||||
}
|
||||
|
||||
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(
|
||||
const ItemData& itemInfo,
|
||||
const FL2ItemDataBase* itemData,
|
||||
const std::wstring& name,
|
||||
const std::wstring& icon,
|
||||
const std::wstring& description
|
||||
) const
|
||||
const ShieldData GetShieldData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||
{
|
||||
const auto casted = static_cast<const FL2WeaponItemData*>(itemData);
|
||||
const auto& baseData = GetBaseData(itemInfo);
|
||||
|
||||
if (casted->weaponType != L2::WeaponType::SHIELD)
|
||||
{
|
||||
return std::make_shared<Entities::WeaponItem>(
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
itemInfo.isEquipped > 0,
|
||||
itemInfo.enchantLevel,
|
||||
casted ? static_cast<Enums::WeaponTypeEnum>(casted->weaponType) : Enums::WeaponTypeEnum::none,
|
||||
casted ? static_cast<Enums::CrystalTypeEnum>(casted->crystalType) : Enums::CrystalTypeEnum::none,
|
||||
casted ? casted->rndDamage : 0,
|
||||
m_EnchantHelper.GetPAttackEnchantValue(casted->weaponType, itemInfo.isTwoHanded, casted->crystalType, casted ? casted->pAttack : 0, itemInfo.enchantLevel),
|
||||
m_EnchantHelper.GetMAttackEnchantValue(casted->crystalType, casted ? casted->mAttack : 0, itemInfo.enchantLevel),
|
||||
casted ? casted->critical : 0,
|
||||
casted ? casted->hitModify : 0,
|
||||
casted ? casted->atkSpd : 0,
|
||||
casted ? casted->mpConsume : 0,
|
||||
casted ? casted->soulshotCount : 0,
|
||||
casted ? casted->spiritshotCount : 0
|
||||
);
|
||||
}
|
||||
|
||||
return std::make_shared<Entities::ShieldItem>(
|
||||
itemInfo.objectId,
|
||||
itemInfo.itemId,
|
||||
itemInfo.mana,
|
||||
name,
|
||||
icon,
|
||||
description,
|
||||
itemData ? itemData->weight : 0,
|
||||
return {
|
||||
baseData.objectId,
|
||||
baseData.itemId,
|
||||
baseData.mana,
|
||||
baseData.name,
|
||||
baseData.iconName,
|
||||
baseData.description,
|
||||
baseData.weight,
|
||||
itemInfo.isEquipped > 0,
|
||||
itemInfo.enchantLevel,
|
||||
casted ? static_cast<Enums::CrystalTypeEnum>(casted->crystalType) : Enums::CrystalTypeEnum::none,
|
||||
casted ? casted->shieldEvasion : 0,
|
||||
m_EnchantHelper.GetDefenseEnchantValue(casted ? casted->shieldPdef : 0, itemInfo.enchantLevel),
|
||||
casted ? casted->shieldDefRate : 0
|
||||
);
|
||||
itemData ? static_cast<Enums::CrystalTypeEnum>(itemData->crystalType) : Enums::CrystalTypeEnum::none,
|
||||
(int16_t)(itemData ? itemData->shieldEvasion : 0),
|
||||
m_EnchantHelper.GetDefenseEnchantValue(itemData ? itemData->shieldPdef : 0, itemInfo.enchantLevel),
|
||||
(uint16_t)(itemData ? itemData->shieldDefRate : 0)
|
||||
};
|
||||
}
|
||||
|
||||
const WeaponData GetWeaponData(const ItemData& itemInfo, const FL2WeaponItemData* itemData) const
|
||||
{
|
||||
const auto& baseData = GetBaseData(itemInfo);
|
||||
|
||||
return {
|
||||
baseData.objectId,
|
||||
baseData.itemId,
|
||||
baseData.mana,
|
||||
baseData.name,
|
||||
baseData.iconName,
|
||||
baseData.description,
|
||||
baseData.weight,
|
||||
itemInfo.isEquipped > 0,
|
||||
itemInfo.enchantLevel,
|
||||
itemData ? static_cast<Enums::WeaponTypeEnum>(itemData->weaponType) : Enums::WeaponTypeEnum::none,
|
||||
itemData ? static_cast<Enums::CrystalTypeEnum>(itemData->crystalType) : Enums::CrystalTypeEnum::none,
|
||||
(uint8_t)(itemData ? itemData->rndDamage : 0),
|
||||
m_EnchantHelper.GetPAttackEnchantValue(itemData->weaponType, itemInfo.isTwoHanded, itemData->crystalType, itemData ? itemData->pAttack : 0, itemInfo.enchantLevel),
|
||||
m_EnchantHelper.GetMAttackEnchantValue(itemData->crystalType, itemData ? itemData->mAttack : 0, itemInfo.enchantLevel),
|
||||
(uint16_t)(itemData ? itemData->critical : 0),
|
||||
(int8_t)(itemData ? itemData->hitModify : 0),
|
||||
(uint16_t)(itemData ? itemData->atkSpd : 0),
|
||||
(uint8_t)(itemData ? itemData->mpConsume : 0),
|
||||
(uint8_t)(itemData ? itemData->soulshotCount : 0),
|
||||
(uint8_t)(itemData ? itemData->spiritshotCount : 0)
|
||||
};
|
||||
}
|
||||
|
||||
const FL2ItemDataBase* GetItemData(const uint32_t itemId) const
|
||||
{
|
||||
return m_L2GameData.GetItemData(itemId);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@@ -8,13 +8,52 @@ namespace Interlude
|
||||
{
|
||||
class NPCFactory
|
||||
{
|
||||
private:
|
||||
struct Data
|
||||
{
|
||||
uint32_t id;
|
||||
ValueObjects::Transform transform;
|
||||
bool isHostile;
|
||||
uint32_t npcId;
|
||||
ValueObjects::FullName fullName;
|
||||
ValueObjects::VitalStats vitalStats;
|
||||
};
|
||||
|
||||
public:
|
||||
NPCFactory() = default;
|
||||
virtual ~NPCFactory() = default;
|
||||
|
||||
std::shared_ptr<Entities::NPC> Create(const User* item, const Enums::SpoilStateEnum spoiledState) const
|
||||
std::shared_ptr<Entities::NPC> Create(const User* item) const
|
||||
{
|
||||
const auto& data = GetData(item);
|
||||
|
||||
return std::make_shared<Entities::NPC>(
|
||||
data.id,
|
||||
data.transform,
|
||||
data.isHostile,
|
||||
data.npcId,
|
||||
data.fullName,
|
||||
data.vitalStats
|
||||
);
|
||||
}
|
||||
|
||||
void Update(std::shared_ptr<Entities::NPC>& npc, const User* item) const
|
||||
{
|
||||
const auto& data = GetData(item);
|
||||
|
||||
npc->Update(
|
||||
data.transform,
|
||||
data.isHostile,
|
||||
data.npcId,
|
||||
data.fullName,
|
||||
data.vitalStats
|
||||
);
|
||||
}
|
||||
|
||||
private:
|
||||
const Data GetData(const User* item) const
|
||||
{
|
||||
return {
|
||||
item->objectId,
|
||||
ValueObjects::Transform(
|
||||
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
|
||||
@@ -28,7 +67,6 @@ namespace Interlude
|
||||
),
|
||||
item->isMob != 0,
|
||||
item->npcId,
|
||||
spoiledState,
|
||||
ValueObjects::FullName(
|
||||
std::wstring(item->nickname),
|
||||
std::wstring(item->title)
|
||||
@@ -38,7 +76,7 @@ namespace Interlude
|
||||
item->maxMp, item->mp,
|
||||
item->maxCp, item->cp
|
||||
)
|
||||
);
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
@@ -8,13 +8,49 @@ namespace Interlude
|
||||
{
|
||||
class PlayerFactory
|
||||
{
|
||||
private:
|
||||
struct Data
|
||||
{
|
||||
uint32_t id;
|
||||
ValueObjects::Transform transform;
|
||||
ValueObjects::FullName fullName;
|
||||
ValueObjects::Phenotype phenotype;
|
||||
ValueObjects::VitalStats vitalStats;
|
||||
};
|
||||
|
||||
public:
|
||||
PlayerFactory() = default;
|
||||
virtual ~PlayerFactory() = default;
|
||||
|
||||
std::shared_ptr<Entities::Player> Create(const User* item) const
|
||||
{
|
||||
const auto& data = GetData(item);
|
||||
|
||||
return std::make_shared<Entities::Player>(
|
||||
data.id,
|
||||
data.transform,
|
||||
data.fullName,
|
||||
data.phenotype,
|
||||
data.vitalStats
|
||||
);
|
||||
}
|
||||
|
||||
void Update(std::shared_ptr<Entities::Player> &player, const User* item) const
|
||||
{
|
||||
const auto& data = GetData(item);
|
||||
|
||||
player->Update(
|
||||
data.transform,
|
||||
data.fullName,
|
||||
data.phenotype,
|
||||
data.vitalStats
|
||||
);
|
||||
}
|
||||
|
||||
private:
|
||||
const Data GetData(const User* item) const
|
||||
{
|
||||
return {
|
||||
item->objectId,
|
||||
ValueObjects::Transform(
|
||||
ValueObjects::Vector3(item->pawn->Location.x, item->pawn->Location.y, item->pawn->Location.z),
|
||||
@@ -41,7 +77,7 @@ namespace Interlude
|
||||
item->maxMp, item->mp,
|
||||
item->maxCp, item->cp
|
||||
)
|
||||
);
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
@@ -14,6 +14,19 @@ namespace Interlude
|
||||
{
|
||||
class SkillFactory
|
||||
{
|
||||
private:
|
||||
struct Data
|
||||
{
|
||||
uint32_t skillId;
|
||||
uint8_t level;
|
||||
bool isActive;
|
||||
uint8_t cost;
|
||||
int16_t range;
|
||||
std::wstring name;
|
||||
std::wstring description;
|
||||
std::wstring iconName;
|
||||
};
|
||||
|
||||
public:
|
||||
SkillFactory(const L2GameDataWrapper& l2GameData, const FName& fName) :
|
||||
m_L2GameData(l2GameData),
|
||||
@@ -26,16 +39,37 @@ namespace Interlude
|
||||
|
||||
std::shared_ptr<Entities::Skill> Create(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
|
||||
{
|
||||
return std::make_shared<Entities::Skill>(BuildSkillData(skillId, level, isActive));
|
||||
const auto& data = GetData(skillId, level, isActive);
|
||||
|
||||
return std::make_shared<Entities::Skill>(
|
||||
data.skillId,
|
||||
data.level,
|
||||
data.isActive,
|
||||
data.cost,
|
||||
data.range,
|
||||
data.name,
|
||||
data.description,
|
||||
data.iconName
|
||||
);
|
||||
}
|
||||
|
||||
void Update(std::shared_ptr<Entities::Skill>& skill, const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
|
||||
{
|
||||
skill->Update(BuildSkillData(skillId, level, isActive));
|
||||
const auto& data = GetData(skillId, level, isActive);
|
||||
|
||||
skill->Update(
|
||||
data.level,
|
||||
data.isActive,
|
||||
data.cost,
|
||||
data.range,
|
||||
data.name,
|
||||
data.description,
|
||||
data.iconName
|
||||
);
|
||||
}
|
||||
|
||||
private:
|
||||
const Entities::Skill::Data BuildSkillData(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
|
||||
const Data GetData(const uint32_t skillId, const uint32_t level, const uint32_t isActive) const
|
||||
{
|
||||
const auto data = m_L2GameData.GetMSData(skillId, level);
|
||||
|
||||
|
Reference in New Issue
Block a user