refactor: remove unnecessary classes
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@@ -1,6 +1,6 @@
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#pragma once
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#include <map>
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#include <unordered_map>
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#include <math.h>
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#include <functional>
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#include "GameStructs.h"
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@@ -9,9 +9,9 @@ class FindObjectsTrait
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{
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public:
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template <typename T>
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std::map<uint32_t, T> FindAllObjects(float_t radius, std::function<const T(float_t, int32_t)> getNextObject) const
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std::unordered_map<uint32_t, T> FindAllObjects(float_t radius, std::function<const T(float_t, int32_t)> getNextObject) const
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{
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std::map<uint32_t, T> result;
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std::unordered_map<uint32_t, T> result;
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auto object = getNextObject(radius, -1);
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