refactor: remove unnecessary classes

This commit is contained in:
k0t9i
2023-10-16 00:03:43 +04:00
parent a7a9b626f4
commit 787f4969ed
57 changed files with 1651 additions and 1600 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include <map>
#include <unordered_map>
#include <math.h>
#include <functional>
#include "GameStructs.h"
@@ -9,9 +9,9 @@ class FindObjectsTrait
{
public:
template <typename T>
std::map<uint32_t, T> FindAllObjects(float_t radius, std::function<const T(float_t, int32_t)> getNextObject) const
std::unordered_map<uint32_t, T> FindAllObjects(float_t radius, std::function<const T(float_t, int32_t)> getNextObject) const
{
std::map<uint32_t, T> result;
std::unordered_map<uint32_t, T> result;
auto object = getNextObject(radius, -1);