refactor: remove unnecessary classes
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@ -1,10 +1,13 @@
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#pragma once
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#include <functional>
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#include <cstdint>
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#include "../Serializers/Serializable.h"
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#include "../Entities/Hashable.h"
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#include "../Helpers/HashCombiner.h"
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namespace L2Bot::Domain::ValueObjects
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{
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class VariableStats : public Serializers::Serializable
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class VariableStats : public Serializers::Serializable, public Entities::Hashable
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{
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public:
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const uint16_t GetAccuracy() const
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@ -43,17 +46,19 @@ namespace L2Bot::Domain::ValueObjects
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{
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return m_CastingSpeed;
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}
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const bool IsEqual(const VariableStats* other) const
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const size_t GetHash() const override
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{
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return m_Accuracy == other->m_Accuracy &&
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m_CritRate == other->m_CritRate &&
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m_PAttack == other->m_PAttack &&
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m_AttackSpeed == other->m_AttackSpeed &&
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m_PDefense == other->m_PDefense &&
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m_Evasion == other->m_Evasion &&
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m_MAttack == other->m_MAttack &&
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m_MDefense == other->m_MDefense &&
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m_CastingSpeed == other->m_CastingSpeed;
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return Helpers::CombineHashes({
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std::hash<uint16_t>{}(m_Accuracy),
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std::hash<uint16_t>{}(m_CritRate),
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std::hash<uint32_t>{}(m_PAttack),
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std::hash<uint16_t>{}(m_AttackSpeed),
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std::hash<uint32_t>{}(m_PDefense),
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std::hash<uint16_t>{}(m_Evasion),
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std::hash<uint32_t>{}(m_MAttack),
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std::hash<uint32_t>{}(m_MDefense),
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std::hash<uint16_t>{}(m_CastingSpeed)
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});
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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