refactor: remove unnecessary classes
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@@ -9,60 +9,49 @@ namespace L2Bot::Domain::Entities
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class Player : public WorldObject
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const Player* casted = static_cast<const Player*>(other);
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WorldObject::Update(other);
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m_FullName = casted->m_FullName;
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m_Phenotype = casted->m_Phenotype;
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m_VitalStats = casted->m_VitalStats;
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void Update(
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::VitalStats& vitalStats
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) {
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WorldObject::Update(transform);
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m_FullName = fullName;
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m_Phenotype = phenotype;
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m_VitalStats = vitalStats;
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}
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void SaveState() override
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const size_t GetHash() const override
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{
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WorldObject::SaveState();
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m_PrevState =
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{
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m_FullName,
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m_Phenotype,
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m_VitalStats,
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false
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};
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return Helpers::CombineHashes({
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WorldObject::GetHash(),
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m_FullName.GetHash(),
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m_Phenotype.GetHash(),
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m_VitalStats.GetHash()
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});
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}
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const bool IsEqual(const EntityInterface* other) const override
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const std::string GetEntityName() const override
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{
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const Player* casted = static_cast<const Player*>(other);
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return WorldObject::IsEqual(other) &&
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m_FullName.IsEqual(&casted->m_FullName) &&
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m_Phenotype.IsEqual(&casted->m_Phenotype) &&
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m_VitalStats.IsEqual(&casted->m_VitalStats);
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return "player";
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
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{
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
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{
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result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
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{
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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}
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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return result;
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}
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Player(
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const uint32_t id,
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const ValueObjects::Transform transform,
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const ValueObjects::FullName fullName,
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const ValueObjects::Phenotype phenotype,
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const ValueObjects::VitalStats vitalStats
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::VitalStats& vitalStats
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) :
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WorldObject(id, transform),
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m_FullName(fullName),
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@@ -74,20 +63,9 @@ namespace L2Bot::Domain::Entities
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Player() = default;
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virtual ~Player() = default;
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private:
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struct GetState
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{
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ValueObjects::FullName fullName = ValueObjects::FullName();
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ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
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ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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bool isNewState = true;
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};
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private:
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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GetState m_PrevState = GetState();
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};
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}
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