refactor: remove unnecessary classes
This commit is contained in:
@@ -15,114 +15,82 @@ namespace L2Bot::Domain::Entities
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class Hero : public WorldObject
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{
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public:
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void Update(const EntityInterface* other) override
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{
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const Hero* casted = static_cast<const Hero*>(other);
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WorldObject::Update(other);
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m_FullName = casted->m_FullName;
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m_VitalStats = casted->m_VitalStats;
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m_Phenotype = casted->m_Phenotype;
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m_ExperienceInfo = casted->m_ExperienceInfo;
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m_PermanentStats = casted->m_PermanentStats;
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m_VariableStats = casted->m_VariableStats;
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m_Reputation = casted->m_Reputation;
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m_InventoryInfo = casted->m_InventoryInfo;
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m_TargetId = casted->m_TargetId;
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m_IsStanding = casted->m_IsStanding;
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void Update(
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::ExperienceInfo& experienceInfo,
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const ValueObjects::PermanentStats& permanentStats,
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const ValueObjects::VariableStats& variableStats,
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const ValueObjects::Reputation& reputation,
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const ValueObjects::InventoryInfo& inventoryInfo,
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const uint32_t targetId,
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const bool isStanding
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) {
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WorldObject::Update(transform);
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m_FullName = fullName;
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m_VitalStats = vitalStats;
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m_Phenotype = phenotype;
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m_ExperienceInfo = experienceInfo;
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m_PermanentStats = permanentStats;
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m_VariableStats = variableStats;
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m_Reputation = reputation;
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m_InventoryInfo = inventoryInfo;
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m_TargetId = targetId;
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m_IsStanding = isStanding;
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}
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void SaveState() override
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const size_t GetHash() const override
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{
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WorldObject::SaveState();
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m_PrevState =
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{
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m_FullName,
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m_VitalStats,
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m_Phenotype,
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m_ExperienceInfo,
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m_PermanentStats,
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m_VariableStats,
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m_Reputation,
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m_InventoryInfo,
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m_TargetId,
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m_IsStanding,
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false
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};
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return Helpers::CombineHashes({
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WorldObject::GetHash(),
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m_FullName.GetHash(),
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m_VitalStats.GetHash(),
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m_Phenotype.GetHash(),
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m_ExperienceInfo.GetHash(),
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m_PermanentStats.GetHash(),
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m_VariableStats.GetHash(),
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m_Reputation.GetHash(),
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m_InventoryInfo.GetHash(),
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std::hash<uint32_t>{}(m_TargetId),
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std::hash<uint32_t>{}(m_IsStanding)
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});
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}
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const bool IsEqual(const EntityInterface* other) const override
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const std::string GetEntityName() const override
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{
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const Hero* casted = static_cast<const Hero*>(other);
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return WorldObject::IsEqual(other) &&
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m_FullName.IsEqual(&casted->m_FullName) &&
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m_VitalStats.IsEqual(&casted->m_VitalStats) &&
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m_Phenotype.IsEqual(&casted->m_Phenotype) &&
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m_ExperienceInfo.IsEqual(&casted->m_ExperienceInfo) &&
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m_PermanentStats.IsEqual(&casted->m_PermanentStats) &&
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m_VariableStats.IsEqual(&casted->m_VariableStats) &&
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m_Reputation.IsEqual(&casted->m_Reputation) &&
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m_InventoryInfo.IsEqual(&casted->m_InventoryInfo) &&
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m_TargetId == casted->m_TargetId &&
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m_IsStanding == casted->m_IsStanding;
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return "hero";
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result = WorldObject::BuildSerializationNodes();
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if (m_PrevState.isNewState || !m_FullName.IsEqual(&m_PrevState.fullName))
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{
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_VitalStats.IsEqual(&m_PrevState.vitalStats))
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{
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_Phenotype.IsEqual(&m_PrevState.phenotype))
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{
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result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_ExperienceInfo.IsEqual(&m_PrevState.experienceInfo))
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{
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result.push_back({ L"experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_PermanentStats.IsEqual(&m_PrevState.permanentStats))
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{
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result.push_back({ L"permanentStats", m_PermanentStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_VariableStats.IsEqual(&m_PrevState.variableStats))
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{
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result.push_back({ L"variableStats", m_VariableStats.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_Reputation.IsEqual(&m_PrevState.reputation))
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{
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result.push_back({ L"reputation", m_Reputation.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || !m_InventoryInfo.IsEqual(&m_PrevState.inventoryInfo))
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{
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result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
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}
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if (m_PrevState.isNewState || m_TargetId != m_PrevState.targetId)
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{
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result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
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}
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if (m_PrevState.isNewState || m_IsStanding != m_PrevState.isStanding)
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{
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result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
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}
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result.push_back({ L"fullName", m_FullName.BuildSerializationNodes() });
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result.push_back({ L"vitalStats", m_VitalStats.BuildSerializationNodes() });
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result.push_back({ L"phenotype", m_Phenotype.BuildSerializationNodes() });
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result.push_back({ L"experienceInfo", m_ExperienceInfo.BuildSerializationNodes() });
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result.push_back({ L"permanentStats", m_PermanentStats.BuildSerializationNodes() });
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result.push_back({ L"variableStats", m_VariableStats.BuildSerializationNodes() });
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result.push_back({ L"reputation", m_Reputation.BuildSerializationNodes() });
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result.push_back({ L"inventoryInfo", m_InventoryInfo.BuildSerializationNodes() });
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result.push_back({ L"targetId", std::to_wstring(m_TargetId) });
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result.push_back({ L"isStanding", std::to_wstring(m_IsStanding) });
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return result;
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}
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Hero(
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const uint32_t id,
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const ValueObjects::Transform transform,
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const ValueObjects::FullName fullName,
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const ValueObjects::VitalStats vitalStats,
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const ValueObjects::Phenotype phenotype,
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const ValueObjects::ExperienceInfo experienceInfo,
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const ValueObjects::PermanentStats permanentStats,
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const ValueObjects::VariableStats variableStats,
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const ValueObjects::Reputation reputation,
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const ValueObjects::InventoryInfo inventoryInfo,
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const ValueObjects::Transform& transform,
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const ValueObjects::FullName& fullName,
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const ValueObjects::VitalStats& vitalStats,
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const ValueObjects::Phenotype& phenotype,
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const ValueObjects::ExperienceInfo& experienceInfo,
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const ValueObjects::PermanentStats& permanentStats,
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const ValueObjects::VariableStats& variableStats,
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const ValueObjects::Reputation& reputation,
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const ValueObjects::InventoryInfo& inventoryInfo,
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const uint32_t targetId,
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const bool isStanding
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) :
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@@ -144,23 +112,6 @@ namespace L2Bot::Domain::Entities
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Hero() = default;
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virtual ~Hero() = default;
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private:
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struct GetState
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{
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ValueObjects::FullName fullName = ValueObjects::FullName();
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ValueObjects::VitalStats vitalStats = ValueObjects::VitalStats();
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ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
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ValueObjects::ExperienceInfo experienceInfo = ValueObjects::ExperienceInfo();
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ValueObjects::PermanentStats permanentStats = ValueObjects::PermanentStats();
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ValueObjects::VariableStats variableStats = ValueObjects::VariableStats();
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ValueObjects::Reputation reputation = ValueObjects::Reputation();
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ValueObjects::InventoryInfo inventoryInfo = ValueObjects::InventoryInfo();
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uint32_t targetId = 0;
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bool isStanding = true;
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bool isNewState = true;
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};
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private:
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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@@ -172,6 +123,5 @@ namespace L2Bot::Domain::Entities
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ValueObjects::InventoryInfo m_InventoryInfo = ValueObjects::InventoryInfo();
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uint32_t m_TargetId = 0;
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bool m_IsStanding = true;
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GetState m_PrevState = GetState();
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};
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}
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