refactor: remove unnecessary classes
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@@ -2,8 +2,10 @@
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <functional>
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#include "EntityInterface.h"
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#include "../Enums/ItemTypeEnum.h"
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#include "../Helpers/HashCombiner.h"
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namespace L2Bot::Domain::Entities
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{
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@@ -18,40 +20,36 @@ namespace L2Bot::Domain::Entities
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{
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return m_ItemId;
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}
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virtual void Update(const EntityInterface* other) override
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{
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const BaseItem* casted = static_cast<const BaseItem*>(other);
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SaveState();
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m_ObjectId = casted->m_ObjectId;
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m_ItemId = casted->m_ItemId;
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m_Mana = casted->m_Mana;
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m_Name = casted->m_Name;
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m_IconName = casted->m_IconName;
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m_Description = casted->m_Description;
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m_Weight = casted->m_Weight;
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m_Type = casted->m_Type;
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void Update(
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const uint32_t itemId,
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const int32_t mana,
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const std::wstring& name,
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const std::wstring& iconName,
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const std::wstring& description,
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const uint16_t weight
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) {
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m_ItemId = itemId;
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m_Mana = mana;
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m_Name = name;
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m_IconName = iconName;
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m_Description = description;
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m_Weight = weight;
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}
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virtual void SaveState() override
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virtual const size_t GetHash() const override
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{
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m_PrevState =
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{
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m_Mana,
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m_Weight,
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false
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};
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return Helpers::CombineHashes({
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std::hash<uint32_t>{}(m_ObjectId),
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std::hash<uint32_t>{}(m_ItemId),
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std::hash<uint32_t>{}(m_Mana),
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std::hash<std::wstring>{}(m_Name),
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std::hash<std::wstring>{}(m_Description),
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std::hash<std::wstring>{}(m_IconName),
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std::hash<uint16_t>{}(m_Weight)
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});
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}
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virtual const bool IsEqual(const EntityInterface* other) const override
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const std::string GetEntityName() const override
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{
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const BaseItem* casted = static_cast<const BaseItem*>(other);
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return m_ObjectId == casted->m_ObjectId &&
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m_ItemId == casted->m_ItemId &&
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m_Mana == casted->m_Mana &&
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m_Name == casted->m_Name &&
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m_IconName == casted->m_IconName &&
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m_Description == casted->m_Description &&
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m_Weight == casted->m_Weight &&
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m_Type == casted->m_Type;
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return "item";
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}
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virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
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@@ -60,23 +58,12 @@ namespace L2Bot::Domain::Entities
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result.push_back({ L"id", std::to_wstring(m_ObjectId) });
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result.push_back({ L"itemId", std::to_wstring(m_ItemId) });
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if (m_PrevState.isNewState)
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{
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result.push_back({ L"type", std::to_wstring(static_cast<int8_t>(m_Type))});
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result.push_back({ L"name", m_Name });
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result.push_back({ L"iconName", m_IconName });
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result.push_back({ L"description", m_Description });
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}
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if (m_PrevState.isNewState || m_Mana != m_PrevState.mana)
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{
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result.push_back({ L"mana", std::to_wstring(m_Mana) });
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}
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if (m_PrevState.isNewState || m_Weight != m_PrevState.weight)
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{
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result.push_back({ L"weight", std::to_wstring(m_Weight) });
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}
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result.push_back({ L"type", std::to_wstring(static_cast<int8_t>(m_Type)) });
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result.push_back({ L"name", m_Name });
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result.push_back({ L"iconName", m_IconName });
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result.push_back({ L"description", m_Description });
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result.push_back({ L"mana", std::to_wstring(m_Mana) });
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result.push_back({ L"weight", std::to_wstring(m_Weight) });
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return result;
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}
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@@ -117,15 +104,6 @@ namespace L2Bot::Domain::Entities
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BaseItem() = default;
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virtual ~BaseItem() = default;
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private:
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struct GetState
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{
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int32_t mana = -1;
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uint16_t weight = 0;
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bool isNewState = true;
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};
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private:
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uint32_t m_ObjectId = 0;
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uint32_t m_ItemId = 0;
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@@ -135,6 +113,5 @@ namespace L2Bot::Domain::Entities
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std::wstring m_Description = L"";
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uint16_t m_Weight = 0;
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Enums::ItemTypeEnum m_Type = Enums::ItemTypeEnum::none;
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GetState m_PrevState = GetState();
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};
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}
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