feat: change dtos to entities
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@@ -1,10 +1,6 @@
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#pragma once
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#include "Domain/Repositories/HeroRepositoryInterface.h"
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#include "Domain/Repositories/DropRepositoryInterface.h"
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#include "Domain/Repositories/NPCRepositoryInterface.h"
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#include "Domain/Repositories/PlayerRepositoryInterface.h"
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#include "Domain/Repositories/SkillRepositoryInterface.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "GameStructs/NetworkHandlerInterface.h"
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#include "GameStructs/GameEngineInterface.h"
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#include "GameStructs/L2GameDataInterface.h"
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@@ -20,11 +16,11 @@ public:
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interlude
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};
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virtual Repositories::HeroRepositoryInterface& GetHeroRepository() const = 0;
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virtual Repositories::DropRepositoryInterface& GetDropRepository() const = 0;
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virtual Repositories::NPCRepositoryInterface& GetNPCRepository() const = 0;
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virtual Repositories::PlayerRepositoryInterface& GetPlayerRepository() const = 0;
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virtual Repositories::SkillRepositoryInterface& GetSkillRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetHeroRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetDropRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetNPCRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetPlayerRepository() const = 0;
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virtual Repositories::EntityRepositoryInterface& GetSkillRepository() const = 0;
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virtual NetworkHandlerInterface& GetNetworkHandler() const = 0;
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virtual GameEngineInterface& GetGameEngine() const = 0;
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virtual L2GameDataInterface& GetL2GameData() const = 0;
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