feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@@ -1,26 +1,24 @@
#pragma once
#include "Domain/Repositories/HeroRepositoryInterface.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "../Factories/HeroFactory.h"
#include "../../../Events/EventDispatcher.h"
#include "../../../Events/HeroCreatedEvent.h"
#include "../../../Events/HeroDeletedEvent.h"
#include "../GameStructs/NetworkHandlerWrapper.h"
#include "../../../Services/EntityHandler.h"
using namespace L2Bot::Domain;
namespace Interlude
{
class HeroRepository : public Repositories::HeroRepositoryInterface
class HeroRepository : public Repositories::EntityRepositoryInterface
{
public:
const std::map<uint32_t, DTO::Hero> GetObjects() override
const std::vector<DTO::EntityState*> GetEntities() override
{
std::map<uint32_t, DTO::Hero> map;
const auto hero = m_NetworkHandler.GetHero();
if (hero)
{
map.emplace(hero->objectId, m_Factory.Create(hero));
}
auto hero = m_NetworkHandler.GetHero();
if (hero != nullptr && m_PrevHero == nullptr)
{
@@ -30,15 +28,38 @@ namespace Interlude
{
EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
}
m_PrevHero = hero;
return map;
std::map<uint32_t, User*> items;
if (hero)
{
items.emplace(hero->objectId, hero);
}
const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
return m_Factory.Create(item);
});
auto result = std::vector<DTO::EntityState*>();
for (const auto kvp : objects)
{
result.push_back(kvp.second);
}
return result;
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
void Reset() override
{
m_EntityHandler.Reset();
}
HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityHandler& handler) :
m_NetworkHandler(networkHandler),
m_Factory(factory)
m_Factory(factory),
m_EntityHandler(handler)
{
}
@@ -50,5 +71,6 @@ namespace Interlude
const HeroFactory& m_Factory;
const NetworkHandlerWrapper& m_NetworkHandler;
User* m_PrevHero = nullptr;
EntityHandler& m_EntityHandler;
};
}