feat: change dtos to entities
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@@ -1,26 +1,24 @@
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#pragma once
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#include "Domain/Repositories/HeroRepositoryInterface.h"
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#include "Domain/Repositories/EntityRepositoryInterface.h"
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#include "../Factories/HeroFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/HeroCreatedEvent.h"
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#include "../../../Events/HeroDeletedEvent.h"
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "../../../Services/EntityHandler.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class HeroRepository : public Repositories::HeroRepositoryInterface
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class HeroRepository : public Repositories::EntityRepositoryInterface
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{
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public:
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const std::map<uint32_t, DTO::Hero> GetObjects() override
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const std::vector<DTO::EntityState*> GetEntities() override
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{
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std::map<uint32_t, DTO::Hero> map;
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const auto hero = m_NetworkHandler.GetHero();
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if (hero)
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{
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map.emplace(hero->objectId, m_Factory.Create(hero));
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}
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auto hero = m_NetworkHandler.GetHero();
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if (hero != nullptr && m_PrevHero == nullptr)
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{
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@@ -30,15 +28,38 @@ namespace Interlude
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{
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EventDispatcher::GetInstance().Dispatch(HeroDeletedEvent{});
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}
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m_PrevHero = hero;
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return map;
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std::map<uint32_t, User*> items;
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if (hero)
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{
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items.emplace(hero->objectId, hero);
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}
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const auto objects = m_EntityHandler.GetEntities<User*>(items, [this](User* item) {
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return m_Factory.Create(item);
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});
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auto result = std::vector<DTO::EntityState*>();
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for (const auto kvp : objects)
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{
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result.push_back(kvp.second);
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}
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return result;
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}
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HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory) :
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void Reset() override
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{
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m_EntityHandler.Reset();
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}
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HeroRepository(const NetworkHandlerWrapper& networkHandler, const HeroFactory& factory, EntityHandler& handler) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory)
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m_Factory(factory),
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m_EntityHandler(handler)
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{
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}
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@@ -50,5 +71,6 @@ namespace Interlude
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const HeroFactory& m_Factory;
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const NetworkHandlerWrapper& m_NetworkHandler;
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User* m_PrevHero = nullptr;
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EntityHandler& m_EntityHandler;
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};
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}
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