feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@@ -0,0 +1,89 @@
#pragma once
#include <map>
#include <functional>
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/DTO/EntityState.h"
using namespace L2Bot::Domain;
class EntityHandler
{
public:
template<typename T>
const std::map<uint32_t, DTO::EntityState*> GetEntities(const std::map<uint32_t, T> items, std::function<Entities::EntityInterface*(T)> callback)
{
RemoveOutdatedStates();
for (const auto& kvp : items)
{
const auto item = kvp.second;
const auto newObject = callback(item);
if (m_Objects.contains(newObject->GetId()))
{
if (!m_Objects[kvp.first]->GetEntity()->IsEqual(newObject)) {
m_Objects[kvp.first]->GetEntity()->Update(newObject);
m_Objects[kvp.first]->UpdateState(Enums::EntityStateEnum::updated);
}
else
{
m_Objects[kvp.first]->UpdateState(Enums::EntityStateEnum::none);
}
delete newObject;
}
else
{
m_Objects.emplace(
newObject->GetId(),
new DTO::EntityState{ newObject, Enums::EntityStateEnum::created }
);
}
}
for (auto& kvp : m_Objects)
{
if (!items.contains(kvp.second->GetEntity()->GetId()))
{
m_Objects[kvp.first]->GetEntity()->SaveState();
kvp.second->UpdateState(Enums::EntityStateEnum::deleted);
}
}
return m_Objects;
}
void Reset()
{
for (const auto& object : m_Objects)
{
delete object.second;
}
m_Objects.clear();
}
EntityHandler() = default;
virtual ~EntityHandler()
{
Reset();
}
private:
void RemoveOutdatedStates()
{
auto it = m_Objects.begin();
while (it != m_Objects.end())
{
if (it->second->GetState() == Enums::EntityStateEnum::deleted)
{
delete it->second;
m_Objects.erase(it++);
}
else
{
it++;
}
}
}
private:
std::map<uint32_t, DTO::EntityState*> m_Objects;
};

View File

@@ -1,16 +1,11 @@
#pragma once
#pragma once
#include <cstdint>
#include <thread>
#include <Windows.h>
#include "Domain/Services/DropService.h"
#include "Domain/Services/HeroService.h"
#include "Domain/Services/NPCService.h"
#include "Domain/Services/PlayerService.h"
#include "Domain/Services/SkillService.h"
#include "Domain/Services/EntityService.h"
#include "Domain/Serializers/SerializableStateContainer.h"
#include "Domain/Serializers/SerializerInterface.h"
#include "Domain/Repositories/DropRepositoryInterface.h"
#include "Domain/Repositories/SkillRepositoryInterface.h"
#include "Domain/Repositories/EntityRepositoryInterface.h"
#include "Domain/Transports/TransportInterface.h"
using namespace L2Bot::Domain;
@@ -19,19 +14,19 @@ class WorldHandler
{
public:
WorldHandler(
Repositories::HeroRepositoryInterface& heroRepository,
Repositories::DropRepositoryInterface& dropRepository,
Repositories::NPCRepositoryInterface& npcRepository,
Repositories::PlayerRepositoryInterface& playerRepository,
Repositories::SkillRepositoryInterface& skillRepository,
Repositories::EntityRepositoryInterface& heroRepository,
Repositories::EntityRepositoryInterface& dropRepository,
Repositories::EntityRepositoryInterface& npcRepository,
Repositories::EntityRepositoryInterface& playerRepository,
Repositories::EntityRepositoryInterface& skillRepository,
const Serializers::SerializerInterface& serializer,
Transports::TransportInterface& transport
) :
m_DropService(Services::DropService(dropRepository)),
m_HeroService(Services::HeroService(heroRepository)),
m_NPCService(Services::NPCService(npcRepository)),
m_PlayerService(Services::PlayerService(playerRepository)),
m_SkillService(Services::SkillService(skillRepository)),
m_HeroService(Services::EntityService(heroRepository)),
m_DropService(Services::EntityService(dropRepository)),
m_NPCService(Services::EntityService(npcRepository)),
m_PlayerService(Services::EntityService(playerRepository)),
m_SkillService(Services::EntityService(skillRepository)),
m_Serializer(serializer),
m_Transport(transport)
{
@@ -120,11 +115,11 @@ private:
{
std::vector<Serializers::Serializable*> items
{
new Serializers::SerializableStateContainer<Entities::Hero>(m_HeroService.GetObjects(), "hero"),
new Serializers::SerializableStateContainer<Entities::Drop>(m_DropService.GetObjects(), "drop"),
new Serializers::SerializableStateContainer<Entities::NPC>(m_NPCService.GetObjects(), "npc"),
new Serializers::SerializableStateContainer<Entities::Player>(m_PlayerService.GetObjects(), "player"),
new Serializers::SerializableStateContainer<ValueObjects::Skill>(m_SkillService.GetObjects(), "skill")
new Serializers::SerializableStateContainer(m_HeroService.GetEntities(), "hero"),
new Serializers::SerializableStateContainer(m_DropService.GetEntities(), "drop"),
new Serializers::SerializableStateContainer(m_NPCService.GetEntities(), "npc"),
new Serializers::SerializableStateContainer(m_PlayerService.GetEntities(), "player"),
new Serializers::SerializableStateContainer(m_SkillService.GetEntities(), "skill"),
};
std::vector<Serializers::Node> result;
@@ -146,19 +141,19 @@ private:
void Invalidate()
{
m_HeroService.Invalidate();
m_DropService.Invalidate();
m_HeroService.Invalidate();
m_NPCService.Invalidate();
m_PlayerService.Invalidate();
m_SkillService.Invalidate();
}
private:
Services::DropService m_DropService;
Services::HeroService m_HeroService;
Services::NPCService m_NPCService;
Services::PlayerService m_PlayerService;
Services::SkillService m_SkillService;
Services::EntityService m_DropService;
Services::EntityService m_HeroService;
Services::EntityService m_NPCService;
Services::EntityService m_PlayerService;
Services::EntityService m_SkillService;
const Serializers::SerializerInterface& m_Serializer;
Transports::TransportInterface& m_Transport;
bool m_Stopped = false;