feat: change dtos to entities
This commit is contained in:
@ -15,19 +15,19 @@ namespace L2Bot::Domain::ValueObjects
|
||||
{
|
||||
return m_ItemId;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::BaseItem* dto)
|
||||
void Update(const BaseItem* other)
|
||||
{
|
||||
SaveState();
|
||||
|
||||
m_ItemId = dto->itemId;
|
||||
m_Amount = dto->amount;
|
||||
m_IsEquipped = dto->isEquipped;
|
||||
m_EnchantLevel = dto->enchantLevel;
|
||||
m_Mana = dto->mana;
|
||||
m_Name = dto->name;
|
||||
m_IconName = dto->iconName;
|
||||
m_Description = dto->description;
|
||||
m_Weight = dto->weight;
|
||||
m_ItemId = other->m_ItemId;
|
||||
m_Amount = other->m_Amount;
|
||||
m_IsEquipped = other->m_IsEquipped;
|
||||
m_EnchantLevel = other->m_EnchantLevel;
|
||||
m_Mana = other->m_Mana;
|
||||
m_Name = other->m_Name;
|
||||
m_IconName = other->m_IconName;
|
||||
m_Description = other->m_Description;
|
||||
m_Weight = other->m_Weight;
|
||||
}
|
||||
void SaveState()
|
||||
{
|
||||
@ -41,31 +41,17 @@ namespace L2Bot::Domain::ValueObjects
|
||||
false
|
||||
};
|
||||
}
|
||||
const static BaseItem CreateFromDTO(const DTO::BaseItem& dto)
|
||||
const bool IsEqual(const BaseItem* other) const
|
||||
{
|
||||
return BaseItem(
|
||||
dto.itemId,
|
||||
dto.amount,
|
||||
dto.isEquipped,
|
||||
dto.enchantLevel,
|
||||
dto.mana,
|
||||
dto.name,
|
||||
dto.iconName,
|
||||
dto.description,
|
||||
dto.weight
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::BaseItem* dto) const
|
||||
{
|
||||
return m_ItemId == dto->itemId &&
|
||||
m_Amount == dto->amount &&
|
||||
m_IsEquipped == dto->isEquipped &&
|
||||
m_EnchantLevel == dto->enchantLevel &&
|
||||
m_Mana == dto->mana &&
|
||||
m_Name == dto->name &&
|
||||
m_IconName == dto->iconName &&
|
||||
m_Description == dto->description &&
|
||||
m_Weight == dto->weight;
|
||||
return m_ItemId == other->m_ItemId &&
|
||||
m_Amount == other->m_Amount &&
|
||||
m_IsEquipped == other->m_IsEquipped &&
|
||||
m_EnchantLevel == other->m_EnchantLevel &&
|
||||
m_Mana == other->m_Mana &&
|
||||
m_Name == other->m_Name &&
|
||||
m_IconName == other->m_IconName &&
|
||||
m_Description == other->m_Description &&
|
||||
m_Weight == other->m_Weight;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
@ -132,7 +118,7 @@ namespace L2Bot::Domain::ValueObjects
|
||||
virtual ~BaseItem() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
struct GetState
|
||||
{
|
||||
uint32_t amount = 0;
|
||||
bool isEquipped = 0;
|
||||
@ -153,6 +139,6 @@ namespace L2Bot::Domain::ValueObjects
|
||||
std::string m_IconName = "";
|
||||
std::string m_Description = "";
|
||||
uint16_t m_Weight = 0;
|
||||
State m_PrevState = State();
|
||||
GetState m_PrevState = GetState();
|
||||
};
|
||||
}
|
||||
|
@ -1,188 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../DTO/Skill.h"
|
||||
#include "../Serializers/Serializable.h"
|
||||
#include "../Serializers/Node.h"
|
||||
|
||||
namespace L2Bot::Domain::ValueObjects
|
||||
{
|
||||
class Skill : public Serializers::Serializable
|
||||
{
|
||||
public:
|
||||
const uint32_t GetId() const
|
||||
{
|
||||
return m_SkillId;
|
||||
}
|
||||
const bool IsReadyToUse() const
|
||||
{
|
||||
return !m_IsCasting && !m_IsReloading;
|
||||
}
|
||||
void UpdateFromDTO(const DTO::Skill* dto)
|
||||
{
|
||||
SaveState();
|
||||
|
||||
m_SkillId = dto->skillId;
|
||||
m_Level = dto->level;
|
||||
m_IsActive = dto->isActive;
|
||||
m_Cost = dto->cost;
|
||||
m_Range = dto->range;
|
||||
m_Name = dto->name;
|
||||
m_Description = dto->description;
|
||||
m_IconName = dto->iconName;
|
||||
m_IsToggled = dto->isToggled;
|
||||
m_IsCasting = dto->isCasting;
|
||||
m_IsReloading = dto->isReloading;
|
||||
}
|
||||
void SaveState()
|
||||
{
|
||||
m_PrevState =
|
||||
{
|
||||
m_Cost,
|
||||
m_Range,
|
||||
m_Description,
|
||||
m_IsToggled,
|
||||
m_IsCasting,
|
||||
m_IsReloading,
|
||||
IsReadyToUse(),
|
||||
false
|
||||
};
|
||||
}
|
||||
const static Skill CreateFromDTO(const DTO::Skill& dto)
|
||||
{
|
||||
return Skill(
|
||||
dto.skillId,
|
||||
dto.level,
|
||||
dto.isActive,
|
||||
dto.cost,
|
||||
dto.range,
|
||||
dto.name,
|
||||
dto.description,
|
||||
dto.iconName,
|
||||
dto.isToggled,
|
||||
dto.isCasting,
|
||||
dto.isReloading
|
||||
);
|
||||
}
|
||||
const bool IsEqual(const DTO::Skill* dto) const
|
||||
{
|
||||
return m_SkillId == dto->skillId &&
|
||||
m_Level == dto->level &&
|
||||
m_IsActive == dto->isActive &&
|
||||
m_Cost == dto->cost &&
|
||||
m_Range == dto->range &&
|
||||
m_Name == dto->name &&
|
||||
m_Description == dto->description &&
|
||||
m_IconName == dto->iconName &&
|
||||
m_IsToggled == dto->isToggled &&
|
||||
m_IsCasting == dto->isCasting &&
|
||||
m_IsReloading == dto->isReloading;
|
||||
}
|
||||
|
||||
const std::vector<Serializers::Node> BuildSerializationNodes() const override
|
||||
{
|
||||
std::vector<Serializers::Node> result;
|
||||
|
||||
result.push_back({ "skillId", std::to_string(m_SkillId) });
|
||||
result.push_back({ "level", std::to_string(m_Level) });
|
||||
|
||||
if (m_PrevState.isNewState)
|
||||
{
|
||||
result.push_back({ "isActive", std::to_string(m_IsActive) });
|
||||
result.push_back({ "name", m_Name });
|
||||
result.push_back({ "iconName", m_IconName });
|
||||
}
|
||||
|
||||
if (m_PrevState.isNewState || m_Description != m_PrevState.description)
|
||||
{
|
||||
result.push_back({ "description", m_Description });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_Cost != m_PrevState.cost)
|
||||
{
|
||||
result.push_back({ "cost", std::to_string(m_Cost) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_Range != m_PrevState.range)
|
||||
{
|
||||
result.push_back({ "range", std::to_string(m_Range) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsToggled != m_PrevState.isToggled)
|
||||
{
|
||||
result.push_back({ "isToggled", std::to_string(m_IsToggled) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsCasting != m_PrevState.isCasting)
|
||||
{
|
||||
result.push_back({ "isCasting", std::to_string(m_IsCasting) });
|
||||
}
|
||||
if (m_PrevState.isNewState || m_IsReloading != m_PrevState.isReloading)
|
||||
{
|
||||
result.push_back({ "isReloading", std::to_string(m_IsReloading) });
|
||||
}
|
||||
if (m_PrevState.isNewState || IsReadyToUse() != m_PrevState.isReadyToUse)
|
||||
{
|
||||
result.push_back({ "isReadyToUse", std::to_string(IsReadyToUse()) });
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Skill(
|
||||
const uint32_t skillId,
|
||||
const uint8_t level,
|
||||
const bool isActive,
|
||||
const uint8_t cost,
|
||||
const int16_t range,
|
||||
const std::string& name,
|
||||
const std::string& description,
|
||||
const std::string& iconName,
|
||||
const bool isToggled,
|
||||
const bool isCasting,
|
||||
const bool isReloading
|
||||
) :
|
||||
m_SkillId(skillId),
|
||||
m_Level(level),
|
||||
m_IsActive(isActive),
|
||||
m_Cost(cost),
|
||||
m_Range(range),
|
||||
m_Name(name),
|
||||
m_Description(description),
|
||||
m_IconName(iconName),
|
||||
m_IsToggled(isToggled),
|
||||
m_IsCasting(isCasting),
|
||||
m_IsReloading(isReloading)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Skill() = default;
|
||||
virtual ~Skill() = default;
|
||||
|
||||
private:
|
||||
struct State
|
||||
{
|
||||
uint8_t cost = 0;
|
||||
int16_t range = 0;
|
||||
std::string description = "";
|
||||
bool isToggled = false;
|
||||
bool isCasting = false;
|
||||
bool isReloading = false;
|
||||
bool isReadyToUse = true;
|
||||
|
||||
bool isNewState = true;
|
||||
};
|
||||
|
||||
private:
|
||||
uint32_t m_SkillId = 0;
|
||||
uint8_t m_Level = 0;
|
||||
bool m_IsActive = false;
|
||||
uint8_t m_Cost = 0;
|
||||
int16_t m_Range = 0;
|
||||
std::string m_Name = "";
|
||||
std::string m_Description = "";
|
||||
std::string m_IconName = "";
|
||||
bool m_IsToggled = false;
|
||||
bool m_IsCasting = false;
|
||||
bool m_IsReloading = false;
|
||||
State m_PrevState = State();
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user