feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@@ -1,54 +1,43 @@
#pragma once
#include <cstdint>
#include "../ValueObjects/Transform.h"
#include "../DTO/WorldObject.h"
#include "../Serializers/Serializable.h"
#include "EntityInterface.h"
namespace L2Bot::Domain::Entities
{
class WorldObject : public Serializers::Serializable
class WorldObject : public EntityInterface
{
public:
const uint32_t GetId() const
virtual const uint32_t GetId() const override
{
return m_Id;
}
const ValueObjects::Transform& GetTransform() const
{
return m_Transform;
}
virtual void UpdateFromDTO(const DTO::WorldObject* dto)
virtual void Update(const EntityInterface* other) override
{
SaveState();
m_Id = dto->id;
m_Transform = dto->transform;
const WorldObject* casted = static_cast<const WorldObject*>(other);
m_Id = casted->m_Id;
m_Transform = casted->m_Transform;
}
virtual void SaveState()
virtual void SaveState() override
{
m_PrevState = { m_Transform, false };
}
virtual const bool IsEqual(const DTO::WorldObject* dto) const
virtual const bool IsEqual(const EntityInterface* other) const override
{
return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
}
const float_t GetSqrDistance(const WorldObject& other) const
{
return m_Transform.GetSqrDistance(other.m_Transform);
}
const float_t GetHorizontalSqrDistance(const WorldObject& other) const
{
return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
const WorldObject* casted = static_cast<const WorldObject*>(other);
return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
{
std::vector<Serializers::Node> result;
result.push_back({ "id", std::to_string(GetId()) });
if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
{
result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
result.push_back({ "transform", m_Transform.BuildSerializationNodes() });
}
return result;
@@ -64,7 +53,7 @@ namespace L2Bot::Domain::Entities
virtual ~WorldObject() = default;
private:
private:
struct State
struct GetState
{
ValueObjects::Transform transform = ValueObjects::Transform();
@@ -74,6 +63,6 @@ namespace L2Bot::Domain::Entities
private:
uint32_t m_Id = 0;
ValueObjects::Transform m_Transform = ValueObjects::Transform();
State m_PrevState = State();
GetState m_PrevState = GetState();
};
}