feat: change dtos to entities
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@@ -1,54 +1,43 @@
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#pragma once
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#include <cstdint>
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#include "../ValueObjects/Transform.h"
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#include "../DTO/WorldObject.h"
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#include "../Serializers/Serializable.h"
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#include "EntityInterface.h"
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namespace L2Bot::Domain::Entities
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{
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class WorldObject : public Serializers::Serializable
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class WorldObject : public EntityInterface
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{
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public:
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const uint32_t GetId() const
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virtual const uint32_t GetId() const override
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{
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return m_Id;
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}
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const ValueObjects::Transform& GetTransform() const
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{
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return m_Transform;
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}
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virtual void UpdateFromDTO(const DTO::WorldObject* dto)
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virtual void Update(const EntityInterface* other) override
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{
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SaveState();
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m_Id = dto->id;
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m_Transform = dto->transform;
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const WorldObject* casted = static_cast<const WorldObject*>(other);
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m_Id = casted->m_Id;
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m_Transform = casted->m_Transform;
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}
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virtual void SaveState()
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virtual void SaveState() override
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{
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m_PrevState = { m_Transform, false };
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}
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virtual const bool IsEqual(const DTO::WorldObject* dto) const
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virtual const bool IsEqual(const EntityInterface* other) const override
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{
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return m_Id == dto->id && m_Transform.IsEqual(&dto->transform);
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}
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const float_t GetSqrDistance(const WorldObject& other) const
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{
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return m_Transform.GetSqrDistance(other.m_Transform);
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}
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const float_t GetHorizontalSqrDistance(const WorldObject& other) const
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{
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return m_Transform.GetHorizontalSqrDistance(other.m_Transform);
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const WorldObject* casted = static_cast<const WorldObject*>(other);
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return m_Id == casted->m_Id && m_Transform.IsEqual(&casted->m_Transform);
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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virtual const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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std::vector<Serializers::Node> result;
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result.push_back({ "id", std::to_string(GetId()) });
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if (m_PrevState.isNewState || !GetTransform().IsEqual(&m_PrevState.transform))
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if (m_PrevState.isNewState || !m_Transform.IsEqual(&m_PrevState.transform))
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{
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result.push_back({ "transform", GetTransform().BuildSerializationNodes() });
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result.push_back({ "transform", m_Transform.BuildSerializationNodes() });
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}
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return result;
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@@ -64,7 +53,7 @@ namespace L2Bot::Domain::Entities
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virtual ~WorldObject() = default;
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private:
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private:
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struct State
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struct GetState
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{
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ValueObjects::Transform transform = ValueObjects::Transform();
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@@ -74,6 +63,6 @@ namespace L2Bot::Domain::Entities
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private:
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uint32_t m_Id = 0;
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ValueObjects::Transform m_Transform = ValueObjects::Transform();
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State m_PrevState = State();
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GetState m_PrevState = GetState();
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};
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}
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