feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@ -1,6 +1,5 @@
#pragma once
#include "WorldObject.h"
#include "../DTO/Player.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../ValueObjects/Phenotype.h"
@ -10,21 +9,12 @@ namespace L2Bot::Domain::Entities
class Player : public WorldObject
{
public:
const ValueObjects::FullName& GetFullName() const
void Update(const EntityInterface* other) override
{
return m_FullName;
}
const ValueObjects::Phenotype& GetPhenotype() const
{
return m_Phenotype;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
WorldObject::UpdateFromDTO(dto);
m_FullName = castedDto->fullName;
m_Phenotype = castedDto->phenotype;
const Player* casted = static_cast<const Player*>(other);
WorldObject::Update(other);
m_FullName = casted->m_FullName;
m_Phenotype = casted->m_Phenotype;
}
void SaveState() override
{
@ -35,21 +25,12 @@ namespace L2Bot::Domain::Entities
m_Phenotype
};
}
const static Player CreateFromDTO(const DTO::Player& dto)
const bool IsEqual(const EntityInterface* other) const override
{
return Player(
dto.id,
dto.transform,
dto.fullName,
dto.phenotype
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::Player* castedDto = static_cast<const DTO::Player*>(dto);
return WorldObject::IsEqual(dto) &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_Phenotype.IsEqual(&castedDto->phenotype);
const Player* casted = static_cast<const Player*>(other);
return WorldObject::IsEqual(other) &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_Phenotype.IsEqual(&casted->m_Phenotype);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
@ -85,7 +66,7 @@ namespace L2Bot::Domain::Entities
virtual ~Player() = default;
private:
struct State
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
ValueObjects::Phenotype phenotype = ValueObjects::Phenotype();
@ -96,6 +77,6 @@ namespace L2Bot::Domain::Entities
private:
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::Phenotype m_Phenotype = ValueObjects::Phenotype();
State m_PrevState = State();
GetState m_PrevState = GetState();
};
}