feat: change dtos to entities

This commit is contained in:
k0t9i
2023-01-21 13:15:11 +04:00
parent 3c20df7683
commit 7637260d19
58 changed files with 704 additions and 1310 deletions

View File

@@ -1,7 +1,6 @@
#pragma once
#include <cstdint>
#include "WorldObject.h"
#include "../DTO/NPC.h"
#include "../ValueObjects/FullName.h"
#include "../ValueObjects/VitalStats.h"
#include "../Serializers/Serializable.h"
@@ -12,40 +11,15 @@ namespace L2Bot::Domain::Entities
class NPC : public WorldObject
{
public:
const bool IsHostile() const
void Update(const EntityInterface* other) override
{
return m_IsHostile;
}
const uint32_t GetNpcId() const
{
return m_NpcId;
}
const bool IsSpoiled() const
{
return m_SpoilState == Enums::SpoilStateEnum::spoiled;
}
const bool CanBeSweeped() const
{
return !m_VitalStats.IsAlive() && m_SpoilState == Enums::SpoilStateEnum::sweepable;
}
const ValueObjects::FullName& GetFullName() const
{
return m_FullName;
}
const ValueObjects::VitalStats& GetVitalStats() const
{
return m_VitalStats;
}
void UpdateFromDTO(const DTO::WorldObject* dto) override
{
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
WorldObject::UpdateFromDTO(dto);
m_IsHostile = castedDto->isHostile;
m_NpcId = castedDto->npcId;
m_SpoilState = castedDto->spoilState;
m_FullName = castedDto->fullName;
m_VitalStats = castedDto->vitalStats;
const NPC* casted = static_cast<const NPC*>(other);
WorldObject::Update(other);
m_IsHostile = casted->m_IsHostile;
m_NpcId = casted->m_NpcId;
m_SpoilState = casted->m_SpoilState;
m_FullName = casted->m_FullName;
m_VitalStats = casted->m_VitalStats;
}
void SaveState() override
{
@@ -58,27 +32,15 @@ namespace L2Bot::Domain::Entities
false
};
}
const static NPC CreateFromDTO(const DTO::NPC& dto)
const bool IsEqual(const EntityInterface* other) const override
{
return NPC(
dto.id,
dto.transform,
dto.isHostile,
dto.npcId,
dto.spoilState,
dto.fullName,
dto.vitalStats
);
}
const bool IsEqual(const DTO::WorldObject* dto) const override
{
const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
return WorldObject::IsEqual(dto) &&
m_IsHostile == castedDto->isHostile &&
m_NpcId == castedDto->npcId &&
m_SpoilState == castedDto->spoilState &&
m_FullName.IsEqual(&castedDto->fullName) &&
m_VitalStats.IsEqual(&castedDto->vitalStats);
const NPC* casted = static_cast<const NPC*>(other);
return WorldObject::IsEqual(other) &&
m_IsHostile == casted->m_IsHostile &&
m_NpcId == casted->m_NpcId &&
m_SpoilState == casted->m_SpoilState &&
m_FullName.IsEqual(&casted->m_FullName) &&
m_VitalStats.IsEqual(&casted->m_VitalStats);
}
const std::vector<Serializers::Node> BuildSerializationNodes() const override
@@ -129,7 +91,7 @@ namespace L2Bot::Domain::Entities
virtual ~NPC() = default;
private:
struct State
struct GetState
{
ValueObjects::FullName fullName = ValueObjects::FullName();
Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
@@ -144,6 +106,6 @@ namespace L2Bot::Domain::Entities
Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
ValueObjects::FullName m_FullName = ValueObjects::FullName();
ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
State m_PrevState = State();
GetState m_PrevState = GetState();
};
}