feat: change dtos to entities
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@@ -1,7 +1,6 @@
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#pragma once
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#include <cstdint>
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#include "WorldObject.h"
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#include "../DTO/NPC.h"
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#include "../ValueObjects/FullName.h"
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#include "../ValueObjects/VitalStats.h"
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#include "../Serializers/Serializable.h"
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@@ -12,40 +11,15 @@ namespace L2Bot::Domain::Entities
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class NPC : public WorldObject
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{
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public:
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const bool IsHostile() const
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void Update(const EntityInterface* other) override
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{
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return m_IsHostile;
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}
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const uint32_t GetNpcId() const
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{
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return m_NpcId;
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}
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const bool IsSpoiled() const
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{
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return m_SpoilState == Enums::SpoilStateEnum::spoiled;
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}
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const bool CanBeSweeped() const
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{
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return !m_VitalStats.IsAlive() && m_SpoilState == Enums::SpoilStateEnum::sweepable;
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}
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const ValueObjects::FullName& GetFullName() const
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{
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return m_FullName;
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}
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const ValueObjects::VitalStats& GetVitalStats() const
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{
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return m_VitalStats;
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}
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void UpdateFromDTO(const DTO::WorldObject* dto) override
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{
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const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
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WorldObject::UpdateFromDTO(dto);
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m_IsHostile = castedDto->isHostile;
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m_NpcId = castedDto->npcId;
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m_SpoilState = castedDto->spoilState;
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m_FullName = castedDto->fullName;
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m_VitalStats = castedDto->vitalStats;
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const NPC* casted = static_cast<const NPC*>(other);
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WorldObject::Update(other);
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m_IsHostile = casted->m_IsHostile;
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m_NpcId = casted->m_NpcId;
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m_SpoilState = casted->m_SpoilState;
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m_FullName = casted->m_FullName;
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m_VitalStats = casted->m_VitalStats;
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}
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void SaveState() override
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{
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@@ -58,27 +32,15 @@ namespace L2Bot::Domain::Entities
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false
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};
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}
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const static NPC CreateFromDTO(const DTO::NPC& dto)
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const bool IsEqual(const EntityInterface* other) const override
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{
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return NPC(
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dto.id,
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dto.transform,
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dto.isHostile,
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dto.npcId,
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dto.spoilState,
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dto.fullName,
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dto.vitalStats
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);
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}
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const bool IsEqual(const DTO::WorldObject* dto) const override
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{
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const DTO::NPC* castedDto = static_cast<const DTO::NPC*>(dto);
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return WorldObject::IsEqual(dto) &&
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m_IsHostile == castedDto->isHostile &&
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m_NpcId == castedDto->npcId &&
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m_SpoilState == castedDto->spoilState &&
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m_FullName.IsEqual(&castedDto->fullName) &&
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m_VitalStats.IsEqual(&castedDto->vitalStats);
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const NPC* casted = static_cast<const NPC*>(other);
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return WorldObject::IsEqual(other) &&
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m_IsHostile == casted->m_IsHostile &&
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m_NpcId == casted->m_NpcId &&
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m_SpoilState == casted->m_SpoilState &&
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m_FullName.IsEqual(&casted->m_FullName) &&
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m_VitalStats.IsEqual(&casted->m_VitalStats);
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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@@ -129,7 +91,7 @@ namespace L2Bot::Domain::Entities
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virtual ~NPC() = default;
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private:
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struct State
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struct GetState
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{
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ValueObjects::FullName fullName = ValueObjects::FullName();
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Enums::SpoilStateEnum spoilState = Enums::SpoilStateEnum::none;
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@@ -144,6 +106,6 @@ namespace L2Bot::Domain::Entities
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Enums::SpoilStateEnum m_SpoilState = Enums::SpoilStateEnum::none;
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ValueObjects::FullName m_FullName = ValueObjects::FullName();
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ValueObjects::VitalStats m_VitalStats = ValueObjects::VitalStats();
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State m_PrevState = State();
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GetState m_PrevState = GetState();
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};
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}
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