fix: restore UGameEngine::Tick on exit

This commit is contained in:
k0t9i 2023-10-18 23:29:51 +04:00
parent 8ea599ccc6
commit 641e20e82a

View File

@ -93,6 +93,7 @@ namespace Interlude
restore((void*&)__OnEndItemList); restore((void*&)__OnEndItemList);
restore((void*&)__GetMaxTickRate); restore((void*&)__GetMaxTickRate);
restore((void*&)__OnDie); restore((void*&)__OnDie);
restore((void*&)__Tick);
} }
void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack) void __fastcall GameEngineWrapper::__OnSkillListPacket_hook(GameEngine* This, uint32_t, L2ParamStack& stack)