fix: remove exception throwing from game threads
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@@ -120,11 +120,14 @@ namespace Interlude
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if (m_Skills.find(skillId) == m_Skills.end())
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{
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m_Skills[skillId] = m_Factory.Create(
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const auto newSkill = m_Factory.Create(
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skillInfo[2],
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skillInfo[1],
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skillInfo[0]
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);
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if (newSkill) {
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m_Skills[skillId] = newSkill;
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}
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}
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else
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{
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