refactor: rename NotifyPropertyChanged to ObservableObject
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@@ -3,7 +3,7 @@ using Client.Domain.ValueObjects;
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namespace Client.Domain.Entities
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{
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public class Drop : NotifyPropertyChanged, EntityInterface
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public class Drop : ObservableObject, EntityInterface
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{
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private uint id;
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private Transform transform;
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@@ -5,7 +5,7 @@ using System.Diagnostics;
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namespace Client.Domain.Entities
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{
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public class Hero : NotifyPropertyChanged, EntityInterface, CreatureInterface
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public class Hero : ObservableObject, EntityInterface, CreatureInterface
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{
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private FullName fullName;
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private Phenotype phenotype;
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@@ -10,7 +10,7 @@ using System.Threading.Tasks;
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namespace Client.Domain.Entities
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{
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public class NPC : NotifyPropertyChanged, EntityInterface, CreatureInterface
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public class NPC : ObservableObject, EntityInterface, CreatureInterface
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{
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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@@ -11,7 +11,7 @@ using System.Threading.Tasks;
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namespace Client.Domain.Entities
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{
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public class Player : NotifyPropertyChanged, EntityInterface, CreatureInterface
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public class Player : ObservableObject, EntityInterface, CreatureInterface
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{
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private FullName fullName;
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private Phenotype phenotype;
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