feat: add exceptions

This commit is contained in:
k0t9i
2023-10-18 13:28:29 +04:00
parent a2428bb0d1
commit 521af7c00e
15 changed files with 313 additions and 151 deletions

View File

@@ -12,6 +12,7 @@
#include "Domain/Entities/ShieldItem.h"
#include "Domain/DTO/ItemData.h"
#include "../Helpers/EnchantHelper.h"
#include "Domain/Exceptions.h"
using namespace L2Bot::Domain;
@@ -92,39 +93,37 @@ namespace Interlude
{
//FIXME during first start data may be undefined
const auto data = GetItemData(itemInfo.itemId);
if (data)
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
switch (data->dataType)
{
switch (data->dataType)
{
case L2::ItemDataType::ARMOR:
return CreateArmor(itemInfo);
case L2::ItemDataType::WEAPON:
return CreateWeaponOrShield(itemInfo);
}
return CreateEtc(itemInfo);
case L2::ItemDataType::ARMOR:
return CreateArmor(itemInfo);
case L2::ItemDataType::WEAPON:
return CreateWeaponOrShield(itemInfo, static_cast<const FL2WeaponItemData*>(data));
}
return nullptr;
return CreateEtc(itemInfo);
}
void Update(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
{
//FIXME during first start data may be undefined
const auto data = GetItemData(itemInfo.itemId);
if (data)
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
switch (data->dataType)
{
switch (data->dataType)
{
case L2::ItemDataType::ARMOR:
UpdateArmor(item, itemInfo);
return;
case L2::ItemDataType::WEAPON:
UpdateWeaponOrShield(item, itemInfo);
return;
}
case L2::ItemDataType::ARMOR:
UpdateArmor(item, itemInfo);
return;
case L2::ItemDataType::WEAPON:
UpdateWeaponOrShield(item, itemInfo, static_cast<const FL2WeaponItemData*>(data));
return;
}
UpdateEtc(item, itemInfo);
@@ -215,10 +214,8 @@ namespace Interlude
);
}
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo) const
std::shared_ptr<Entities::BaseItem> CreateWeaponOrShield(const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
{
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
if (itemData->weaponType != L2::WeaponType::SHIELD)
{
const auto& data = GetWeaponData(itemInfo, itemData);
@@ -266,10 +263,8 @@ namespace Interlude
);
}
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo) const
void UpdateWeaponOrShield(std::shared_ptr<Entities::BaseItem>& item, const DTO::ItemData& itemInfo, const FL2WeaponItemData* itemData) const
{
const auto itemData = static_cast<const FL2WeaponItemData*>(GetItemData(itemInfo.itemId));
if (itemData->weaponType != L2::WeaponType::SHIELD)
{
auto weaponItem = std::dynamic_pointer_cast<Entities::WeaponItem>(item);
@@ -322,21 +317,20 @@ namespace Interlude
const BaseData GetBaseData(const DTO::ItemData& itemInfo) const
{
const auto data = GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
const auto name = nameEntry ? std::wstring(nameEntry->value) : L"";
const auto iconEntry = data ? m_FName.GetEntry(data->iconNameIndex) : nullptr;
const auto icon = iconEntry ? std::wstring(iconEntry->value) : L"";
const auto description = data && data->description ? std::wstring(data->description) : L"";
if (!data) {
throw RuntimeException(std::format(L"cannot load ItemData for item {}", itemInfo.itemId));
}
const auto nameEntry = m_FName.GetEntry(data->nameIndex);
const auto iconEntry = m_FName.GetEntry(data->iconNameIndex);
return {
itemInfo.objectId,
itemInfo.itemId,
itemInfo.mana,
name,
icon,
description,
(uint16_t)(data ? data->weight : 0)
nameEntry ? std::wstring(nameEntry->value) : L"",
iconEntry ? std::wstring(iconEntry->value) : L"",
data->description ? std::wstring(data->description) : L"",
static_cast<uint16_t>(data->weight)
};
}