feat: add enchant value to pdef/mdef, patk/matk
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@@ -99,8 +99,8 @@ namespace L2Bot::Domain::Entities
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const uint16_t enchantLevel,
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const Enums::ArmorType armorType,
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const Enums::CrystalType crystalType,
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const uint16_t pDef,
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const uint16_t mDef,
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const uint32_t pDef,
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const uint32_t mDef,
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const std::string& setEffect,
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const std::string& addSetEffect,
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const std::string& enchantEffect
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@@ -150,8 +150,8 @@ namespace L2Bot::Domain::Entities
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{
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bool isEquipped = 0;
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uint16_t enchantLevel = 0;
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uint16_t pDef = 0;
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uint16_t mDef = 0;
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uint32_t pDef = 0;
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uint32_t mDef = 0;
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bool isNewState = true;
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};
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@@ -161,8 +161,8 @@ namespace L2Bot::Domain::Entities
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uint16_t m_EnchantLevel = 0;
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Enums::ArmorType m_ArmorType = Enums::ArmorType::none;
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Enums::CrystalType m_CrystalType = Enums::CrystalType::none;
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uint16_t m_PDef = 0;
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uint16_t m_MDef = 0;
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uint32_t m_PDef = 0;
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uint32_t m_MDef = 0;
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std::string m_SetEffect = "";
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std::string m_AddSetEffect = "";
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std::string m_EnchantEffect = "";
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