feat: add map levels
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@@ -14,7 +14,7 @@ namespace Client.Domain.Service
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private static readonly uint DELTA_X = 20;
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private static readonly uint DELTA_Y = 18;
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public List<MapBlock> SelectImages(float viewportWidth, float viewportHeight, Vector3 heroPosition, float scale)
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public List<MapBlock> SelectImages(float viewportWidth, float viewportHeight, Vector3 heroPosition, float scale, int level)
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{
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var viewportCenter = new Tuple<float, float>(viewportWidth / 2, viewportHeight / 2);
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@@ -46,7 +46,7 @@ namespace Client.Domain.Service
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(blockTopLeft.Item2 - topLeft.Item2) / scale
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);
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result.Add(new MapBlock(x, y, delta.Item1, delta.Item2, BLOCK_SIZE / scale));
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result.Add(new MapBlock(x, y, delta.Item1, delta.Item2, BLOCK_SIZE / scale, level));
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}
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}
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