feat: add map levels
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@@ -14,7 +14,7 @@ namespace Client.Domain.Service
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private static readonly uint DELTA_X = 20;
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private static readonly uint DELTA_Y = 18;
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public List<MapBlock> SelectImages(float viewportWidth, float viewportHeight, Vector3 heroPosition, float scale)
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public List<MapBlock> SelectImages(float viewportWidth, float viewportHeight, Vector3 heroPosition, float scale, int level)
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{
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var viewportCenter = new Tuple<float, float>(viewportWidth / 2, viewportHeight / 2);
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@@ -46,7 +46,7 @@ namespace Client.Domain.Service
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(blockTopLeft.Item2 - topLeft.Item2) / scale
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);
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result.Add(new MapBlock(x, y, delta.Item1, delta.Item2, BLOCK_SIZE / scale));
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result.Add(new MapBlock(x, y, delta.Item1, delta.Item2, BLOCK_SIZE / scale, level));
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}
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}
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@@ -13,20 +13,24 @@ namespace Client.Domain.ValueObjects
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private float deltaY;
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private float size;
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public uint Id => (BlockX + BlockY) * (BlockX + BlockY + 1) / 2 + BlockX;
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public int Id => (IdWithOutLevel + Level) * (IdWithOutLevel + Level + 1) / 2 + IdWithOutLevel;
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public uint BlockX { get; set; }
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public uint BlockY { get; set; }
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public float DeltaX { get => deltaX; set { if (value != deltaX) { deltaX = value; OnPropertyChanged(); } } }
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public float DeltaY { get => deltaY; set { if (value != deltaY) { deltaY = value; OnPropertyChanged(); } } }
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public float Size { get => size; set { if (value != size) { size = value; OnPropertyChanged(); } } }
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public int Level { get; set; }
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public MapBlock(uint blockX, uint blockY, float deltaX, float deltaY, float size)
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private int IdWithOutLevel => (int) ((BlockX + BlockY) * (BlockX + BlockY + 1) / 2 + BlockX);
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public MapBlock(uint blockX, uint blockY, float deltaX, float deltaY, float size, int level)
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{
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BlockX = blockX;
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BlockY = blockY;
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DeltaX = deltaX;
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DeltaY = deltaY;
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Size = size;
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Level = level;
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}
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}
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}
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