feat: add map levels
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@ -11,7 +11,7 @@ namespace Client.Application.ViewModels
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{
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public class MapBlockViewModel : ObservableObject
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{
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public string ImageSource => "/Assets/maps/" + mapBlock.BlockX + "_" + mapBlock.BlockY + ".jpg";
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public string ImageSource => "/Assets/maps/" + mapBlock.BlockX + "_" + mapBlock.BlockY + (mapBlock.Level > 0 ? "_" + mapBlock.Level : "") + ".jpg";
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public float DeltaX => mapBlock.DeltaX;
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public float DeltaY => mapBlock.DeltaY;
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public float Size => mapBlock.Size;
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@ -1,4 +1,5 @@
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using Client.Application.Commands;
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using Client.Application.Components;
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using Client.Domain.Common;
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using Client.Domain.DTO;
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using Client.Domain.Entities;
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@ -83,6 +84,19 @@ namespace Client.Application.ViewModels
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}
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}
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public int MapLevel
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{
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get => mapLevel;
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set
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{
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if (mapLevel != value)
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{
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mapLevel = value;
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UpdateMap();
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}
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}
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}
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public Vector3 MousePosition
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{
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get => mousePosition;
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@ -107,7 +121,7 @@ namespace Client.Application.ViewModels
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if (hero != null)
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{
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var blocks = selector.SelectImages((float)ViewportWidth, (float)ViewportHeight, hero.Transform.Position, Scale);
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var blocks = selector.SelectImages((float)ViewportWidth, (float)ViewportHeight, hero.Transform.Position, Scale, MapLevel);
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foreach (var block in blocks)
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{
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@ -328,7 +342,7 @@ namespace Client.Application.ViewModels
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public readonly static float MAX_SCALE = 128;
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private readonly AsyncPathMoverInterface pathMover;
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private MapImageSelector selector = new MapImageSelector();
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private Dictionary<uint, MapBlockViewModel> blocks = new Dictionary<uint, MapBlockViewModel>();
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private Dictionary<int, MapBlockViewModel> blocks = new Dictionary<int, MapBlockViewModel>();
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private Hero? hero;
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private float scale = 8;
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private double viewportWidth = 0;
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@ -336,5 +350,6 @@ namespace Client.Application.ViewModels
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private Vector3 mousePosition = new Vector3(0, 0, 0);
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private object pathCollectionLock = new object();
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private AICombatZoneMapViewModel? combatZone = null;
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private int mapLevel = 0;
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}
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}
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